Search found 7 matches
- Mon Jul 23, 2012 8:21 pm
- Forum: Mapping and Modding
- Topic: Country Specific Attributes.
- Replies: 32
- Views: 34750
Add a faction called China that makes everything 5x cheaper but has 5x less health, damage, and speed. ;] Just kidding. Sounds interesting; was gonna add something similar to my mod, but there's no easy way to do it. I planned to add that actually, I also plan to give france a trait which causes th...
- Mon Jul 23, 2012 7:05 pm
- Forum: Mapping and Modding
- Topic: Country Specific Attributes.
- Replies: 32
- Views: 34750
There are no general modifier in OpenRA and in legacy RA I think they were bugged (weaker armor instead of stronger etc.) You can either code something new into OpenRA/OpenRA.Game/Traits/World/Country.cs or use the inheritance system. Just add new races in system.yaml, create new units by inheritin...
- Mon Jul 23, 2012 3:15 am
- Forum: Mapping and Modding
- Topic: Country Specific Attributes.
- Replies: 32
- Views: 34750
What about Hungary? I believe Hungary was in there too. Pretty confident they weren't, here's the attributes of the countries, and I'm pretty confident anything that doesn't have a bonus in a stat wasn't a selectable team. I'd like to add another team for the soviets though, perhaps North Korea wit...
- Mon Jul 23, 2012 2:57 am
- Forum: Mapping and Modding
- Topic: Country Specific Attributes.
- Replies: 32
- Views: 34750
Country Specific Attributes.
So, I just added the 5 original countries to Red Alert and I'm looking for where/how to add the attributes to give each country their specific advantage. Currently the bonuses are as such England - 10% thicker armor.(was broken in the original) Germany - 10% higher firepower. France - 10% faster fir...
- Sun Jul 22, 2012 6:17 pm
- Forum: General Discussion
- Topic: Game is slow...C# runtime issues?
- Replies: 26
- Views: 30236
Thanks for the help folks! I am currently trying the OpenRA integrated performance measurement system. (With shellmap on) It looks like the most cycles are being taken up by render. The green line holds steady at about halfway up the graph (what is the y axis? ms? can we get labels + tics on that?)...
- Wed May 16, 2012 6:02 pm
- Forum: General Discussion
- Topic: Mouse movement causing slowdown
- Replies: 1
- Views: 2682
- Tue May 15, 2012 6:59 am
- Forum: General Discussion
- Topic: Mouse movement causing slowdown
- Replies: 1
- Views: 2682
Mouse movement causing slowdown
When trying to play the game I'm getting slowdown from the act of moving my mouse even though they game runs fine otherwise, I can even hold my left/right buttons and the problem will go away while they're held. Looking at the task manager I can see that moving the mouse is causing 20-30% of the cpu...