Hi, I just saw your AI script today and really want to use it for OPENRA.
But your fixed version still can't find fransbotskirmish.lua.
The root cause is the code in rules/world.yaml:
World:
LuaScript:
Scripts: fransbotskirmish.lua.
This LUA file is missing from your AI script, leading to ...
Search found 5 matches
- Thu Jan 22, 2026 11:21 am
- Forum: Mapping and Modding
- Topic: FransBots 20260122!
- Replies: 29
- Views: 64483
- Thu Jan 22, 2026 1:52 am
- Forum: Mapping and Modding
- Topic: FransBots 20260122!
- Replies: 29
- Views: 64483
Re: FransBots 20260101!
i cant find file : fransbotskirmish.lua in FransBots 20260101.zip
and ,missing seq of e6.frans ,sequences is empty
and ,missing seq of e6.frans ,sequences is empty
- Tue Sep 30, 2025 1:13 am
- Forum: Mapping and Modding
- Topic: [RA] How to Remove Crate-Gained Condition After One Specific Weapon Attack
- Replies: 1
- Views: 16684
[RA] How to Remove Crate-Gained Condition After One Specific Weapon Attack
I have a unit that acquires a condition when picking up my custom crate. I want this condition to be revoked after the unit uses one of its specific weapons to attack once. How to do this?
Here's the specific situation: I designed an infantry unit that, upon picking up a crate, gains condition P1 ...
Here's the specific situation: I designed an infantry unit that, upon picking up a crate, gains condition P1 ...
- Tue Sep 30, 2025 1:01 am
- Forum: Mapping and Modding
- Topic: [ra] I want to design a weapon
- Replies: 1
- Views: 17911
[ra] I want to design a weapon
A weapon where soldiers designate the target and another unit attacks it. This weapon can only be used once, and to use it again, you need to spend money. How can this be achieved?
- Tue Sep 30, 2025 12:53 am
- Forum: Mapping and Modding
- Topic: [RA] I cann't let truck deliver cash to enemy
- Replies: 0
- Views: 27121
[RA] I cann't let truck deliver cash to enemy
The code did not work:
^Building:
AcceptsDeliveredCash:
ValidRelationships: Enemy, Neutral, Ally
^Building:
AcceptsDeliveredCash:
ValidRelationships: Enemy, Neutral, Ally