Search found 3 matches
- Tue Sep 30, 2025 1:13 am
- Forum: Mapping and Modding
- Topic: [RA] How to Remove Crate-Gained Condition After One Specific Weapon Attack
- Replies: 0
- Views: 83
[RA] How to Remove Crate-Gained Condition After One Specific Weapon Attack
I have a unit that acquires a condition when picking up my custom crate. I want this condition to be revoked after the unit uses one of its specific weapons to attack once. How to do this? Here's the specific situation: I designed an infantry unit that, upon picking up a crate, gains condition P1, w...
- Tue Sep 30, 2025 1:01 am
- Forum: Mapping and Modding
- Topic: [ra] I want to design a weapon
- Replies: 0
- Views: 87
[ra] I want to design a weapon
A weapon where soldiers designate the target and another unit attacks it. This weapon can only be used once, and to use it again, you need to spend money. How can this be achieved?
- Tue Sep 30, 2025 12:53 am
- Forum: Mapping and Modding
- Topic: [RA] I cann't let truck deliver cash to enemy
- Replies: 0
- Views: 81
[RA] I cann't let truck deliver cash to enemy
The code did not work:
^Building:
AcceptsDeliveredCash:
ValidRelationships: Enemy, Neutral, Ally
^Building:
AcceptsDeliveredCash:
ValidRelationships: Enemy, Neutral, Ally