Mission Tutorial Guide

Looking for a tutorial for making missions.

Information and discussion for custom maps and mods.
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Mav3r1ck
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Joined: Sun Nov 17, 2019 4:20 pm

Mission Tutorial Guide

Post by Mav3r1ck » Sun Nov 17, 2019 5:03 pm

I'm looking for a proper mission making tutorial for OpenRA.

abcdefg30
Posts: 359
Joined: Mon Aug 18, 2014 6:00 pm

Re: Mission Tutorial Guide

Post by abcdefg30 » Mon Nov 18, 2019 8:27 pm

We don't really have a exhaustive manual on that, the best is probably https://github.com/OpenRA/OpenRA/wiki/Map-scripting and the links mentioned there. Looking at the existing missions is also a good starting point.

Mav3r1ck
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Joined: Sun Nov 17, 2019 4:20 pm

Re: Mission Tutorial Guide

Post by Mav3r1ck » Tue Nov 19, 2019 3:11 pm

Thank you for the help!

Also, how to I make it to where buildings will spawn fire when they explode?

abcdefg30
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Re: Mission Tutorial Guide

Post by abcdefg30 » Tue Nov 19, 2019 10:08 pm

I don't think there is a really easy way to do this currently. The best is probably using SpawnActorOnDeath with dummy actors that look like flames.

Mav3r1ck
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Re: Mission Tutorial Guide

Post by Mav3r1ck » Wed Nov 20, 2019 7:24 am

I see, I had used SpawnActorOnDeath so that the buildings would spawn infantry when they explode and the vehicles also.

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zypres1
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Re: Mission Tutorial Guide

Post by zypres1 » Wed Nov 20, 2019 1:29 pm


Mav3r1ck
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Re: Mission Tutorial Guide

Post by Mav3r1ck » Wed Nov 20, 2019 7:05 pm

I have another question. The color picker in the lobby can store custom colors. Which Yaml is this info located in?

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Graion Dilach
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Re: Mission Tutorial Guide

Post by Graion Dilach » Wed Nov 20, 2019 7:54 pm

In your own settings.yaml within My Documents/OpenRA (varies on OS though, your home/OpenRA folder on Linux).

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DoDoCat
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Re: Mission Tutorial Guide

Post by DoDoCat » Sat Dec 14, 2019 12:30 am


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