Hello all,
My asshole cousin constantly crushes me via shock troopers, and he's such a smug asshole about it. This seems to happen with or without a Yak or tank rush, and no matter what nationality I choose (Russian flame troopers or Allied artillery in general have helped me the most). How in god's name can I defend myself besides using shock troopers myself?
RA Shock Trooper Defense
A desperate plea for advice
Re: RA Shock Trooper Defense
OffseasonChamp wrote: Hello all,
My asshole cousin constantly crushes me via shock troopers, and he's such a smug asshole about it. This seems to happen with or without a Yak or tank rush, and no matter what nationality I choose (Russian flame troopers or Allied artillery in general have helped me the most). How in god's name can I defend myself besides using shock troopers myself?
Does he have a faster build up than you? Are you starting off with a good economy?
You could try a demo truck if you know it's coming. Or try Tanya. But mostly I suspect you need to improve your economy and production of units.
- Murto the Ray
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OffseasonChamp
- Posts: 2
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Re: RA Shock Trooper Defense
All of these posts contain good advice, but zinc, you may be digging at a deeper issue. I've read the strategy guide on GitHub, but is there another resource re: strategy I can study? My build ups are inconsistent.
Edit: Just saw the strategy guide posted here a week ago. That helps.
also, try and spec games of better players or watch replays. You'll grasp build orders and timing much that way.OffseasonChamp wrote:All of these posts contain good advice, but zinc, you may be digging at a deeper issue. I've read the strategy guide on GitHub, but is there another resource re: strategy I can study? My build ups are inconsistent.
Edit: Just saw the strategy guide posted here a week ago. That helps.
- Materianer
- Posts: 199
- Joined: Mon Jul 04, 2016 9:27 am
Re: RA Shock Trooper Defense
I would suggest just practicing on going hard-core for economy at the start of the game. So refinery / warfactory with ore trucks / another refinery right at the start. If you go for barracks then just build a pillbox to have on standby in case you need it. No troops. Especially not rocket troops! If you are playing soviet you can throw in an early kennel and a dog. That can scoop up crates and also hopefully give you a warning if your enemy is getting together a dangerous troop force.OffseasonChamp wrote:All of these posts contain good advice, but zinc, you may be digging at a deeper issue. I've read the strategy guide on GitHub, but is there another resource re: strategy I can study? My build ups are inconsistent.
Edit: Just saw the strategy guide posted here a week ago. That helps.
This assumes that your enemy doesn't go much for early game rushes. If he does then obviously you may need more emphasis on infantry or pillboxes.
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