A question regarding damage modifiers (TS)

When attacking buildings

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ephja
Posts: 11
Joined: Mon Dec 21, 2015 8:19 pm

A question regarding damage modifiers (TS)

Post by ephja »

I have a damage modifier with a huge value (1 million), and it does cause my Bazooka unit to kill infantry in one hit, but it seems as though the modifier is being ignored when the target is a building. why is that?

However, if I increase the damage of the Bazooka from 25 to 2500, then that causes buildings to get destroyed in one hit.

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Graion Dilach
Posts: 277
Joined: Fri May 15, 2015 5:57 pm

Post by Graion Dilach »

I can't test it atm but I'd assume the main problem comes from small falloff + missile's proximity behaviour (CloseEnough) and building foundation vs building health radius resulting with a too small percentage for Bazooka converging the end result to 0. Enable the Combat Debug Overlay - if you mod TS, I assume you're on bleed and it definitely should have that if it got missed out from the Christmas release - then check out how well the explosion overlaps the yellow circles in the middle of the buildings.
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ephja
Posts: 11
Joined: Mon Dec 21, 2015 8:19 pm

Post by ephja »

Graion Dilach wrote: I can't test it atm but I'd assume the main problem comes from small falloff + missile's proximity behaviour (CloseEnough) and building foundation vs building health radius resulting with a too small percentage for Bazooka converging the end result to 0. Enable the Combat Debug Overlay - if you mod TS, I assume you're on bleed and it definitely should have that if it got missed out from the Christmas release - then check out how well the explosion overlaps the yellow circles in the middle of the buildings.
No, the problem was that I assumed that it would modify the damage of the warhead, so it was only actually applied when I was attacking the actor type in question. I didn't use a very good testing method.

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