Major Bugs.

Discussion about the game and its default mods.
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lord_viruscide
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Joined: Sat Feb 25, 2012 12:54 pm

Major Bugs.

Post by lord_viruscide »

First off let me say that I love OpenRA. Me and my group have played it nearly non-stop since I found out about OpenRA three or so weeks ago.

But there are some major bugs.

First. In CNC the helicopters reload in midair. They don't return to their pads to rearm. This makes a swarm of them nearly impossible to stop.

Second. In both If someone drops out of an on-line game it seems to lead to the game crashing for everyone else. Which is bad.

Third. Both. Harvester units seem to get stuck on each other. Creating major traffic jams.

Again. OpenRA may turn out to be our game of the Year. I just hope that some of the major balance and bug issues are ironed out.

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riderr3
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Post by riderr3 »

I hope for original Red Alert bot AI in OpenRA :roll: For now is hard to realize

lord_viruscide
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Post by lord_viruscide »

riderr3 wrote: I hope for original Red Alert bot AI in OpenRA :roll: For now is hard to realize
I would rather they didn't use the original AI. Mostly likely it was shite.

Also another Issue that stems from the original game. Mine Layers, But no Mine Detectors.

Some of our games have been dragged out to the three hour mark simply due to mine spam.

One of our suggestions is that the Harvester could pull double duty as a Mine Sweeper. With certain restrictions.

1) The Harvester will still run over mines.
2)The Harvester cannot sweep for mines with ore in the hold.
3) It can't detect mines.

In the same way that Mine Layers need to drag select the area that they mine. The Harvester could be ordered to sweep.

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riderr3
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Post by riderr3 »

Sounds cool :) but this gameplay too far from original RA. May be somebody make some kind of "classic" mod for OpenRA (with support for original missions, e.t.c.)

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