Some of my maps :)
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yellow (theRaffy)
- Posts: 41
- Joined: Fri Feb 20, 2015 7:24 pm
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PizzaAtomica
- Posts: 85
- Joined: Sun Jul 12, 2015 1:38 pm
Hi guys, back with a couple of new small maps:
Hidden Outpost (2 players)
http://resource.openra.net/maps/8392/

Sunstroke (3 players)
http://resource.openra.net/maps/8391/

Hope you like them, let me know if you have any feedback!
Hidden Outpost (2 players)
http://resource.openra.net/maps/8392/

Sunstroke (3 players)
http://resource.openra.net/maps/8391/

Hope you like them, let me know if you have any feedback!
- AoAGeneral1
- Posts: 597
- Joined: Wed Apr 29, 2015 6:11 pm
PizzaAtomica, this map is considered for the official map pool. However there's a need for modifications. Would you be up for this?
https://github.com/OpenRA/OpenRA/issues/10710
"Because these choke points are only 2 cells wide, the unit path-finding with medium+ attack groups of tanks and infantry is pretty frustrating. Tanks get blocked easily and then try take the long way round which means far more effort (and time) simply microing your army to get into position. This makes coordinating separate attacks much harder and frustrating.
I think that frustration can easily be avoided by adding a second mud crossing right beside each single mud crossing on the map (the bridges are fine). That would still keep them as tactical choke points but would help unit pathfinding considerably so players can focus on the actual gameplay (tanks tanking damage rather than taking a scenic drive)"
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PizzaAtomica
- Posts: 85
- Joined: Sun Jul 12, 2015 1:38 pm
I've just uploaded a new version with the requested adjustments!SoScared wrote:PizzaAtomica, this map is considered for the official map pool. However there's a need for modifications. Would you be up for this?
https://github.com/OpenRA/OpenRA/issues/10710
"Because these choke points are only 2 cells wide, the unit path-finding with medium+ attack groups of tanks and infantry is pretty frustrating. Tanks get blocked easily and then try take the long way round which means far more effort (and time) simply microing your army to get into position. This makes coordinating separate attacks much harder and frustrating.
I think that frustration can easily be avoided by adding a second mud crossing right beside each single mud crossing on the map (the bridges are fine). That would still keep them as tactical choke points but would help unit pathfinding considerably so players can focus on the actual gameplay (tanks tanking damage rather than taking a scenic drive)"
http://resource.openra.net/maps/9020/

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PizzaAtomica
- Posts: 85
- Joined: Sun Jul 12, 2015 1:38 pm
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PizzaAtomica
- Posts: 85
- Joined: Sun Jul 12, 2015 1:38 pm
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PizzaAtomica
- Posts: 85
- Joined: Sun Jul 12, 2015 1:38 pm
New map!
Pool Party (10 players)
http://resource.openra.net/maps/9134/

I tried to design it with different roles for different teammembers in mind. Hope you like it!
Pool Party (10 players)
http://resource.openra.net/maps/9134/

I tried to design it with different roles for different teammembers in mind. Hope you like it!
Pool Party looks fantastic. Too bad playtesting 10 player maps is a pain in the ass. If someone does they should post the replays on to gamereplays.org. The map structure looks pretty straight forward tho. Wouldn't expect any issues with it.
Currently there's 4 10-player maps in the official map pool and 1 is likely to be flushed with the next release (Tainted Peak). Interesting 10 player maps is an extremely rare commodity.
Currently there's 4 10-player maps in the official map pool and 1 is likely to be flushed with the next release (Tainted Peak). Interesting 10 player maps is an extremely rare commodity.
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PizzaAtomica
- Posts: 85
- Joined: Sun Jul 12, 2015 1:38 pm
New map!
It's a 5 player FFA map, because well, why not.
Sudden Death
http://resource.openra.net/maps/9356/

Enjoy!
It's a 5 player FFA map, because well, why not.
Sudden Death
http://resource.openra.net/maps/9356/

Enjoy!
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noobmapmaker
- Posts: 1086
- Joined: Wed Dec 10, 2014 11:59 am
Always happy to see this thread getting bumped with your name.
Once again an awesome map by the looks of it! Hope to see it tested on SoScared's monday Thunderdome stream!
Once again an awesome map by the looks of it! Hope to see it tested on SoScared's monday Thunderdome stream!
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
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Consider supporting OpenRA by setting a bounty or by donating for a server