That a really interesting idea!epicelite wrote: ↑French spies are able to place explosives! Not as good as Tony's C4 but maybe capable of taking out weaker buildings like power plant and barracks?
How to make France more appealing for players
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- Murto the Ray
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Seems like something that belongs with the England faction. Supplementary powers and units shouldn't be too similar as to produce interesting gameplay. I suggest that France should be able to disguise more than just spies or they should be able to create fake units and/or defenses since deception is their theme.epicelite wrote: ↑ French spies are able to place explosives! Not as good as Tony's C4 but maybe capable of taking out weaker buildings like power plant and barracks?
- Murto the Ray
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Fake structures were enhanced and now don't show that they are fake if just one attack was made on them.
github OpenRA #9730
github OpenRA #9730
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Well, I think that France then in fact is an interesting Faction for a solid player to play with. Its traits are a bit less straight forward then the others are, but good players probably can be very annoying when they use fake buildings and their bases are hidden in shroud.Novastar wrote: ↑Fake structures were enhanced and now don't show that they are fake if just one attack was made on them.
github OpenRA #9730
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
Consider supporting OpenRA by setting a bounty or by donating for a server
Consider supporting OpenRA by setting a bounty or by donating for a server
I don't think fake structures are very appealing, ever, for good players. The problem with fake structures is that when they become usefull, you are allready defending against attacks. A good player knows that games are rarely won while defending, so clearly a special trait that can be usefull in offence will trump defencive ones like fake buildings.noobmapmaker wrote: ↑Well, I think that France then in fact is an interesting Faction for a solid player to play with. Its traits are a bit less straight forward then the others are, but good players probably can be very annoying when they use fake buildings and their bases are hidden in shroud.Novastar wrote: ↑Fake structures were enhanced and now don't show that they are fake if just one attack was made on them.
github OpenRA #9730
The same is true for walls and silos and loads of base defence: the higher the level of play, the more you'll see people focus on expanding, getting more recourses and offence, and the less players focus on defence.
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True that, but when playing versus other strong players or in teamgames defending is inevitable.
I agree that a bit more spice is needed. The wording gives me an idea: french harvesters carry +50 ore!
I agree that a bit more spice is needed. The wording gives me an idea: french harvesters carry +50 ore!
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
Consider supporting OpenRA by setting a bounty or by donating for a server
Consider supporting OpenRA by setting a bounty or by donating for a server
- Murto the Ray
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The time taken for the harvester to harvest that bit of ore would immediately make this not worth it and have little to no impact on a game. I think we should stay away from editing any basic mechanics or units when implementing a faction's specializations as those kind of things can change the game drastically.noobmapmaker wrote: ↑ I agree that a bit more spice is needed. The wording gives me an idea: french harvesters carry +50 ore!
Perhaps just having an extra tab for fake buildings would be nice so that they don't get in the way of your defense queue.
Also, a naval unit is an avenue that hasn't been explored yet.
If snipers prove to be a balance issue as a mass-produced unit, how about having them as a support power?
Helipad as a prerequisite, 4 minute cooldown to deploy a team of 2 snipers onto the battlefield (dropped from a chinook, anywhere on the map)?
That would turn them into more of a strategic element.
I'm not a fan of raw statistical increases as a faction trait, and this would add to the gameplay imo.
Helipad as a prerequisite, 4 minute cooldown to deploy a team of 2 snipers onto the battlefield (dropped from a chinook, anywhere on the map)?
That would turn them into more of a strategic element.
I'm not a fan of raw statistical increases as a faction trait, and this would add to the gameplay imo.