Cursed Mod-maps

tries to make ORA TD playable

Information and discussion for custom maps and mods.
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Mechanicat
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Joined: Tue Jan 07, 2025 3:36 pm
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Cursed Mod-maps

Post by Mechanicat »

its a series of mod-maps for ORA TD that i have created with the aim to expand and enhance upon the vanilla with lots of adjustments, new units and features. they all can be found on the resource center, with here being link to one of them:
https://resource.openra.net/maps/69326/

there be lots of new things in the mod like:
SSM Launcher returns with new custom sprite
buildable A10 bomber for GDI with its new Airfield that also provide Paratroopers
a Machinegunner infantry for GDI that kind of works like the Nod Flamethrower versus Infantry, supressing them down
Chemical Mortar for Nod side that can slowdown enemy vehicles on hit
the Medics from RA that are buildable on maps with a tech Hospital captured
Megan as female commando for Nod
Mobile Detector for GDI that can be deployed to see stealth units temporarily
expanded tech-tree makes use of buildable Tech Center for GDI and a Chem Lab for Nod
Comm. Centers provide Radar Scan support power for scouting
...
etc.

there is also lots of stat and mechanic changes across the board,
for instance, the helicopters no longer self-rearming ammo on air, instead they behave like in the RA mod
almost everything got a build cost rebalance
the Nod-mots.. err.. Recon Bikes gotten fine-tuned
...
etc.

in each of the maps is included a Readme file that you can extract and read if you would like to know the full changes.

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