I've modified 10 maps: Barracuda, Bombardment Islands, Doubles, Dual Cold Front, Equal Opportunity, Man to Man, Polar Disorder, Sidestep, Winter Storm and Ysmir.
All have the same rule changes.

A complete overhaul of the game





what is this one about?All walls: 0 build time, non-crushable, blocks projectiles, non-sellable. Leaves debris.
There was some suggestion to swap gap generator's shroud with just fog of war generation and increase it's effectiveness a bit. Coupled with GPS lockout of course.Gap G. prevents air vision completely, larger AOE. No effect on vehicles or infantry.
Except you can't "generate" fog of war with the engine currently. There isn't even a distinction between revealing fog of war and shroud. (MGG shroud is a "different" kind of shroud which isn't revealed as easily).There was some suggestion to swap gap generator's shroud with just fog of war generation and increase it's effectiveness a bit.
Feel free to use this for the French Turret if you/the devs want, or modify the graphics. The rotation may not be pixel-perfect in some angles. I saw a few videos that FiveAces made about the Experimental League and when the French Turret was brought up I thought about how something similar was in this old overhaul. Since the Mobile Flak graphics was not in the original game maybe France's Turret could also get custom graphics for clarity?Since France might get a heavy turret I want to offer the graphics I made, in case the devs want the French Turret to look different than a regular turret. Naturally since it is two-barrelled the French Turret would need to shoot twice in rapid succession instead of just once in order to make sense. The damage output and reload delay would be the same as if it only shot one time, but it would be less confusing to players if the turret looked different (no need to hover and check if the faction is France to make sure which kind of turret it is, especially in 2vs2).
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