IC chrono combo on MAD tanks

balance issue

Discussion about the game and its default mods.
User avatar
Assist
Posts: 23
Joined: Sun Dec 04, 2016 8:49 pm

IC chrono combo on MAD tanks

Post by Assist »

Hi all
Just for the sake of tweaking slightly some balance issues that I find bothering ((those mostly agreed by the online community))

- MAD tanks IC Chrono combo
- nuke truck transport through the sea on IC


I would like to know what if;

A- Iron curtain on MAD tank shall not allow it explodes immediately once cooled off, instead there will be more 3 seconds before it explodes… Reasons:
1. to give the defender slightly better chance and not doomed regardless of everything.
2. To make chrono IC combo not 100% effective, which is unfair and stem from “ if you have money and your team mate got the other tech, then you can perform 100 % no fail attack.” Now the three seconds extra will allow the enemy to either focus fire on at least single Mad tank or try to counter with other chrono to send some MAD tanks or one far. Three seconds is not much of time that guarantee defender to counter it but it at least make something that is possible.
3.another suggestion could be considered is to Allow the enemy to use IC on your MAD tanks if it was deployed to give himself extra 3 seconds


B- To solve the issue of nuke truck inside sea transport that is on IC, again this is the problem of “ if you got the money and technology then you can make 100% effective attack by just IC your sea transport to deliver nuke trucks”
1. You could make nuke truck gets triggered by IC transport and immediately explodes. Also chrono sea transport will trigger nuke trucks immediately.
2. Or you could prevent IC or chrono sea transport from the start. So it is not permissible to chrono or IC sea transport with Nuke trucks.


If interested let’s have a discussion

Who is online

Users browsing this forum: Sleipnir and 0 guests