Transform: trait on a building doesn't work
Information and discussion for custom maps and mods.
- Posts: 13
- Joined: Wed Apr 07, 2021 11:49 am
I'm surely missing something...
I'm trying to transform a building into another building. For some reason the Transform: trait doesn't seem to work here. It shows a blocked undeploy cursor. I'm assuming it's because it scans if the floor is free of any obstacles and since the building I'm trying to transform from is already taking up space it won't allow the transform order..? Can anyone help? Thanks in advance!
- Posts: 857
- Joined: Wed Apr 10, 2002 11:52 pm
The Transforms trait only supports Vehicle <-> Structure. If your two buildings have the same footprint/shape on the ground then you may be able to use https://docs.openra.net/en/latest/relea ... onondeploy
to change the properties without having to change the actor type.