The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Discussion about the game and its default mods.
Widow
Posts: 13
Joined: Fri Jan 04, 2019 12:04 pm

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Post by Widow »

Thanks Happy, Printer, and Camundahl for the nice words im happy you like it.

@Printer

Im going to try not to be to technical here.. but the footprint is not as sugested

==X
=O=
===

its

==X
=O=
X==

this might seem unbalanced when you first look at it because its isn't symmetrical. but the thing is that Openra engine as it is now. only supports 1 docking angle, this dosent create any problems with 1 harvester on 1 ref harvesting right or left, because it will have to turn regardless to get back out and harvest.. so same mining speed. however it does create a difference with multiple harvesters because, if a second harvester tries to come in when a harvester is docking. the docking harvester will in the 1st case only turn 90 degrees to get out.. where the other way it would also turn 90 plus the 180 it already did.. so that create slight imbalance (minimal) so what we actually discovered was, that our old:

X=X
=O=
X=X

footprint was actually affected a bit by this on multiple (many) harvesters on 1 ref.. so what we did with this ref is to flip the docking angle 180 to balance it out (so its fits the X's on the new footprint) which result in the new footprint being more balanced then the old 100% symmetrical one.. in our automated eco test its seem to have no differences any more, regardless of what angle you are harvesting from now... and if there is any it wouldn't be more then the difference between harvesting left or right on the original ref is now:

..X
XXX
XXX
XO=

Ok, this was as short as i could make it :D hope it makes some sense

O is Dock

best

Widow
Last edited by Widow on Sat Jan 05, 2019 4:02 pm, edited 5 times in total.
Widow
Posts: 13
Joined: Fri Jan 04, 2019 12:04 pm

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Post by Widow »

oh yeah. and the transparency effects are definitely not done.. (i agree) couldn't make them done in time for the turny. the plan is to make it a slight gradient so it dosent looks so sudden. transparent/not
Printer
Posts: 44
Joined: Wed Apr 19, 2017 4:53 am

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Post by Printer »

I see. Thanks for the explanation.
camundahl
Posts: 154
Joined: Tue Feb 21, 2017 12:36 am
Location: Corpus Christi, Texas

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Post by camundahl »

Thanks for the explanation Widow! And if anyone is wondering, I'm not saying they should be in the release just because of what was presented here, but I have played games with them and it works great.
Vamperor
Posts: 4
Joined: Thu Dec 06, 2018 6:32 pm

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Post by Vamperor »

camundahl wrote: Fri Jan 04, 2019 10:18 pm I think this absolutely should make it into the Release versions.
+1
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Graion Dilach
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Joined: Fri May 15, 2015 6:57 pm

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Post by Graion Dilach »

The art needs to be fixed before official discussions should even take place about the inclusion nonetheless though.
Jur
Posts: 19
Joined: Mon Nov 27, 2017 8:36 pm

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Post by Jur »

Even in the current state where Widow has to fix some of the graphics glitches is the new ref better then the old one.
Widow
Posts: 13
Joined: Fri Jan 04, 2019 12:04 pm

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Post by Widow »

@graion

Hey again Graion. maybe you didn't read my previous post to you. where i explained what state this is at, and what parts we are looking for feedback on. so maybe read it again and if you still dont get it, maybe you "should just shut up" :D . I highly advice you if you dont have anything else to do.. to go look at the edges on the SP assets, think you will find it interesting.. especially the big egg thing that i believe scrin has.. maybe they need some help with that over at SP. then i can call you back when its out of beta and i need a pixel peeper

Best

W
Widow
Posts: 13
Joined: Fri Jan 04, 2019 12:04 pm

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Post by Widow »

...The graphic part(pixels,fadings etc..) is not a hard thing for us to do..its the easiest. its just not been done because this was ultra rushed for N/a's turny, so this is not our release its a beta we allowed N/a to use for his turny.. so we dont need help/feedback on that part for now.. i believe i can not make it more clear.. and i feel like i already made that clear :D and we didn't make this post.. N/a did, We can call it "a proof of concept" if that helps..
lawANDorder
Posts: 140
Joined: Tue Oct 24, 2017 4:20 pm

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Post by lawANDorder »

I have to ask: what is ERCC?
camundahl
Posts: 154
Joined: Tue Feb 21, 2017 12:36 am
Location: Corpus Christi, Texas

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Post by camundahl »

lawANDorder wrote: Mon Jan 14, 2019 6:09 pm I have to ask: what is ERCC?
Enhanced Refinery...... Cotton Candy? 8)
Widow
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Joined: Fri Jan 04, 2019 12:04 pm

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Post by Widow »

ER is for Evolved Refinery.. like the old ones we did.. and then CC stands for Conservative Consumer :D
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netnazgul
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Location: Minsk

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

Post by netnazgul »

21:27] .won: @here We are considering two new changes to RAGL for season 8, ERCC refs and reusable eng off(they are consumed) we would like people to test these features and give feedback, and we will make a final decision closer to the start of the season. A map pack with ERCC will be released soon.
Where can I get the latest version of ERCC sources to use them in maps?

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