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For pure map editors sake, yet i know it won't be counted:
I tried to play through all the maps, unfortunately i missed a few due to work constraints, so apologies to the authors about that. I think my chosen 3 are all worthy of 3pts and are equal in ranking, but sadly i'll choose the following.
I think CRLF's TD map is worth a mention as it looks really smart and has detail. But i'm not a big TD player atm so it's hard to judge for me.
3pts: Shared Responsibility.
I feel this map pulled off a concept that's been unfavoured for a while. I think it plays nicely, and is different to what the other maps can offer. The aesthetics of it trump a few other maps i feel and this could be a good RAGL map, even if it got included as a wild card map.
2pts: Tanya's Gambit.
While i think it's due some tweaks, these fun maps i do favour. Excellent concept and i'd love to see this kind of play be more common on openra.
Love the new units. The balance is off, but the coolness of the units shines through. The map change decision was a good idea and the map plays alright.
Because i liked the look of it, i was unsure if i take Mercenaries 8b or Lesson in Arrakis so i take Mercenaries 8b now
So here is my new LIST
1. (3 Points) Mercenaries 8b
2. (2 Points) Tanya's Gambit
3. (1 Point) Undisturbed
One concept i found is very very good is this one :
-"Rebuildable": Can be destroyed, resting ownership and leaving a husk that is invulnerable and capturable (40 sec) and transform back to a Technology Centre.
Should be considered to be applicable to neutral structures in all competitive map. At least a test version to see how it can affect gameplay and engenner's role if it is the unit able to "revive" the structure.