I want to create some basic and more advanced tools for the map editor, like an undo button, easy conversion between map tile maps, and some others that basic image editing programs have. But I'm unable to find where's the game logic, or at least logic for the map editor is located, is it in lua format or something else? Is it compiled into the base game? And if that how I could add my own scripts?
And I dunno if this is the place to ask these types of questions, and if it isn't where should I post this?
Creating more tools for map editing
Re: Creating more tools for map editing
Most of the map editor logic is implemented here: https://github.com/OpenRA/OpenRA/tree/b ... gic/Editor
A number of editor related issues are listed here: https://github.com/OpenRA/OpenRA/labels/Map%20Editor
A number of editor related issues are listed here: https://github.com/OpenRA/OpenRA/labels/Map%20Editor
Re: Creating more tools for map editing
There was a plan to make mapediting multiplayer... Could this still be implemented if we get new programmers to do it?