eskimo wrote: Thu Jun 28, 2018 12:03 pm
Try some 1vs1s if you want to see the other side, they will change your perspective on some units. I think the team games currently are mostly won by which team can co-ordinate a little, because mostly there is so little team play in these games (i play them a lot atm), and i can often hold up 2 players solo because they simply just cannot co-ordinate well. Also the chosen maps are very much based upon chokes, and therefore a-bomb efficiency. This is why some things will feel stronger than compared to 1vs1 or 2vs2 games on maps such as doublestep.
I think you make great points regarding chokey maps. I don't have experience with non-chokey maps. I remember playing some custom 4v4 map called "Daybreak" (if i remember correctly), which was very open and played differently, in a very fun way. When writing this I considered my personal experience of the maps currently normally played in 3v3 and 4v4, all of which are quite chokey. Would be nice to see some mapping contest or something to promote new, more open maps for team games, and see how it goes.
eskimo wrote: Thu Jun 28, 2018 12:03 pm
Hate to say it, but if you can't see an IC coming you're doomed. Sure you can hear it, but RA doesn't have surround sound :p
If the GPS works like a spy plane it gives Soviets the increasing advantage. Spy Plane is T2, GPS requires 200 power + radar + defence.
IC can make a very big difference. I also feel vulnerable playing Allies, because there is no way to save a nuke silo getting nuked with IC. But I don't think the IC:s potential compares chrono MCV. A coordinated chrono MCV attack, where all team mates place queued turrets and barracks immediately after deploy in the enemy base, will usually end the game almost immediately. Luckily people don't cooperate much.
Power consumption of Allied Tech Center could be lowered. My opinion is a bit bad that one faction-specific passive ability can have such a huge impact on the game. In my opinion the games are very different after GPS is up, you don't need to check enemy position of artillery, you just force attack ground. You will pretty much never be surprised, as you always know their army position. Stopping a GPS from launching is probably of the same value as stopping a nuke from being launched.
Another idea I didn't write was that maybe the GPS update frequency could be lowered. So you cannot quite predict a units exact location using GPS, while having it give you a good general idea of their army position.
eskimo wrote: Thu Jun 28, 2018 12:03 pm
I would like to ask if you feel there's anything wrong with Soviets? As the devs stated they want the game to be fun for all so it's good to see a team player's input on this. But imo removing key features of the fun isn't doing it any favours. And doing huge overhauls is a gamble. Hopefully we'll continue to meet on the battlefield.
Yeah, there are a couple of things about Soviet I didn't mention.
I find parabombs very inconsistent, depending on the location the plane comes from. Sometimes you get lucky and kill an entire army because it took the shortest route, other times it is a complete waste because it flies over the entire map (or over enemy base with AA-guns). I think it is hard to change, because if it was more predictable, it might make Ukraine too powerful. Maybe it could be made more predictable and the bombs could fly/drop more slowly (like original CNC Red Alert), so the enemy still has time to react when the bombs drops, but make it less of a gamble.
Demo trucks are also very hit and miss. Either it does huge game ending damage in one blow, or it does almost nothing, or it damages your own. Here it is about much more than luck though, it depends on how good the enemy is at scouting ahead, and how you position your own army in a way that it doesn't die of the blast, without raising suspicion of the enemy. Still I think it is stupid that one single unit can have such huge impact in the game. Don't have any suggestion on how to improve it, maybe lower blast radius while keeping high damage output.
I also think it would be better if the Allies also had the APC. You can do a lot of fun and nice early game tactics with it using Soviet (one of the reasons I prefer Soviet). It is a bit sad that the Allies don't have the same option. It is also be in the spirit of original Red Alert for them to have it too.