My wish list:
Fix the following core issues that are affecting current gameplay the most.
Unit micro just being abysmal currently (it's better not micro armies to avoid losing battles because of the following problems):
https://github.com/OpenRA/OpenRA/issues/14822 A moving units ignoring orders after the command.
https://github.com/OpenRA/OpenRA/issues/14816 Attack Anything stance currently unusable. I believe the assault move uses the "attack anything" attack move (could be wrong). Quite useless currently causes funny things like v2s to charge into the enemy lines.
Issues I couldn't find GitHub posts for:
Units refusing to listen to stop command. At times taking 8 key presses before they finally stop.
Harvesters:
https://github.com/OpenRA/OpenRA/issues/14827 Upon spawning, harvesters will move around the entire refinery if there is ore above and to the left. This makes ore trucks move past closer ore. As most maps have starting ore to the left/right of players, the players with ore on the left will get behind if they don't immediately micro their harvester upon building a refinery.
https://github.com/OpenRA/OpenRA/issues/14752 Harvesters going on strike as soon as theres no ore around the ore mine.
Once these core issues are fixed then ease of life adjustments can be made but I feel having good gameplay is more important. Also, I'm not a coder, I don't know how to fix these things so a response of get your hands dirty then and code is not requested - my purpose is of a user of the product and I can direct the problems in the product from consumer level like above.