Iron Curtain Intentional Feature or Bug?
Iron Curtain Intentional Feature or Bug?
When you try to iron curtain something close to being destroyed, and you use it around the moment of your units destruction, the iron curtain is still used up without any benefit.
Intentional feature or bug?
Intentional feature or bug?
Also happens on moving vehicules, not being IC'ed, wasting it, iirc.
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That bug has been around forever, and it has cost me many many engagements.zinc wrote: ↑ When you try to iron curtain something close to being destroyed, and you use it around the moment of your units destruction, the iron curtain is still used up without any benefit.
Intentional feature or bug?
Let's hope for a fix in the near future, it's #2 on my list of most hated bugs,
right after the bug where breaking line of sight during a forcefire maneuver results in a move order.
Even worse, you can "miss" your own moving units with an IC, resulting in a wasted cooldown for no benefit whatsoever.
My guess would be that the game checks for a valid IC target first and applies the effect a couple ticks later, and if the cell empties in the meantime... tough luck.
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Cant it check for the number of units that are IC'd or teleported? If the number of units is <0 then the countdown timer is reset to 0 seconds. Not the best solution, but maybe a solution.
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Pseudocode? Go wash your mouth young man! But there indeed is. Should be smaller than 1. I'm not sure if there is a trait or something that allows to check how many units are selected by the IC/CS, but that seems like a possible solution. Im trying to think of a situation where one does want the IC or the CS to go off when 0 units are selected. The only situation I can think of is when units are to be chronoshifted but they move out of the selectable area. But even then perhaps we dont want the CS to go off.
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Yeah true.
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