So I was just testing out a potential new map, and during the game I sent a naval transport to go and make its way around an island. To my curiousity it started moving in the wrong direction where I was sure the transport would not be able to pass... and then THIS HAPPENED:
I don't know if this is an unintentional side effect of the transports being able to move a bit further onto the shore, or if it is supposed to be this way, but I think it's awesome so please keep it.
Maybe it's widely known (if so, sorry for this topic) but I've never seen anyone use this before, and imo it can really add a new dimension when it comes to map design. Up untill now I often placed mudbridges to the side of my maps because I didn't want to create a body of water where ships wouldn't be able to go to, but that's all going to change now!
Last edited by PizzaAtomica on Sun Dec 03, 2017 9:28 am, edited 1 time in total.
PizzaAtomica wrote: ↑So I was just testing out a potential new map, and during the game I sent a naval transport to go and make its way around an island. To my curiousity it started moving in the wrong direction where I was sure the transport would not be able to pass... and then THIS HAPPENED:
I don't know if this is an unintentional side effect of the transports being able to move a bit further onto the shore, or if it is supposed to be this way, but I think it's awesome so please keep it.
Maybe it's widely known (if so, sorry for this topic) but I've never seen anyone use this before, and imo it can really add a new dimension when it comes to map design. Up untill now I often placed mudbridges to the side of my maps because I didn't want to create a body of water where ships wouldn't be able to go to, but that's all going to change now!