So I have been tinkering around with openra files, and I tried to create a build-able Badger Bomber.  However I seem to have run into a bit of a bother with the Badger icon. So here is the Yaml.
Bomber:
	Inherits: ^Plane
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Plane
		BuildPaletteOrder: 30
		Prerequisites: ~afld, ~techlevel.medium
		Description: Anti-Tanks & Anti-Infantry Plane.\n  Strong vs Infantry, Vehicles\n  Weak vs Aircraft
	Valued:
		Cost: 250
	Tooltip:
		Name: Tu-16 Badger
	Health:
		HP: 60
	Armor:
		Type: Light
	RevealsShroud:
		Range: 11c0
		Type: GroundPosition
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 9c0
		Type: GroundPosition
	Armament@PRIMARY:
		Weapon: ChainGun.Yak
		LocalOffset: 256,-213,0
		MuzzleSequence: muzzle
	Armament@SECONDARY:
		Name: secondary
		Weapon: ChainGun.Yak
		LocalOffset: 256,213,0
		MuzzleSequence: muzzle
    Armament@SECONDARY:
		Name: secondary
		Weapon: Napalm
		LocalOffset: 85,213,-85
	AttackPlane:
		FacingTolerance: 20
	Aircraft:
		CruiseAltitude: 2560
		InitialFacing: 192
		TurnSpeed: 4
		Speed: 178
		RepulsionSpeed: 40
		MaximumPitch: 56
	AutoTarget:
		InitialStance: HoldFire
		InitialStanceAI: HoldFire
    AmmoPool:
		Ammo: 999999999
		PipCount: 6
		ReloadDelay: 11
	ReturnOnIdle:
	SelectionDecorations:
		VisualBounds: 30,28,0,2
	WithMuzzleOverlay:
	Contrail:
		Offset: -853,0,0
	SpawnActorOnDeath:
		Actor: BADR.Husk
	SmokeTrailWhenDamaged:
		Offset: -853,0,0
		Interval: 2
	ProducibleWithLevel:
		Prerequisites: aircraft.upgraded
    RenderSprites:
		Image: badr
    Icon: badricon.shp
Here is the Error code I got with it.
OpenRA.Utility(1,1): Error: Failed with exception: System.AggregateException: One or more errors occurred. ---> OpenRA.YamlException: Actor type bomber: Junk value `badricon.shp` on trait node Icon
   at OpenRA.ActorInfo..ctor(ObjectCreator creator, String name, MiniYaml node) in c:\Users\bobda\Desktop\OpenRAModSDK-
A few notes I would like to leave:
1. I copy-pasted the yak code and changed few things as this was a test.
2. I modified the Yak weapons , However the modded Yak (which I copy-pasted from) worked fine beforehand.
3. I have tried typing without .shp at the end.
4.I have tried using IconPalette.
5. The badger icon was already in the regular openra files.
I've tried all sorts of things but I can't seem to get to work. I feel like I did something wrong here. In case this not legible for you guys I'm going to leave the yaml file on here as well.
			
							Can someone point out what I have done wrong with this YAML
- 
				traincrazy484
- Posts: 12
- Joined: Fri Mar 18, 2016 1:32 am
Can someone point out what I have done wrong with this YAML
- Attachments
- 
			
		
		
				- aircraft.yaml
- Here is the full yaml file
- (9.58 KiB) Downloaded 527 times
 
- MustaphaTR
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				traincrazy484
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- MustaphaTR
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				traincrazy484
- Posts: 12
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- MustaphaTR
- Posts: 203
- Joined: Mon Aug 04, 2014 6:38 am
- Location: Kastamonu, Turkey
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				traincrazy484
- Posts: 12
- Joined: Fri Mar 18, 2016 1:32 am

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