This playtest includes changes from the previous playtest. You can find the previous playtest discussion here.
The changes affecting gameplay for this playtest are:
General:
Fixed some issues with AttackMove and AssaultMove. [#14070]
Fix a crash associated with the attack/assault move and some other engine fixes/tweaks.
Red Alert:
Added minelayer deployment to command bar plus some related fixes. [#14074]
The deployment key now works for minelayers. Some visual bugs have also been fixed.
Please keep discussions constructive and on topic!
AoAGeneral1 wrote: ↑
Was it fixed in this playtest or a previous version?
we've played against each other in 0923 version where it was broken. Now it doesn't seem to arise again, but I'll check more.
To other notes, mainly aimed at mapmakers - explosive barrels now deal MASSIVE damage to surroundings. I.e. new Communications Center gets blown up by only 2 of them. Lucian already noticed this on his Nuclear Winter map I think
This is a good time for people to remind themselves of the full changelog compared with the current stable release. Some major changes have been forgotten or ignored with the furor over stances and attack move.
Building targeting change is such a blessing. You won't need to clean all those dozens of barracks and power plants - just attack move and then capture all the rest with engi.
Kwendy wrote: ↑Building targeting change is such a blessing. You won't need to clean all those dozens of barracks and power plants - just attack move and then capture all the rest with engi.
It's both a blessing and a curse, which is why we're also getting the assault move.