Gametimes & Tables posted!
Id love to see the Map Generator being finished one day. That would make organising such a tournament much easier. At this time the guy has stopped working on it, but he did publish the code in case someone would like to continue with it.Orb wrote: ↑Signing in! I love random maps, which is why PA was one of my favorite games.
Little update regarding the tournament: SoScared is willing to host it on his channel! I maybe join for commentary if my audio and video is of sufficient quality. Also SoScared came up with a nice trick to skew the spawns on the map preview, making it very hard to tell where you or your opponent spawns on the map.
If sufficient players sign up (12+) a 2nd division will be created! This will allow 6 more players to participate in the tournament. The games they play will follow suit with the first, strongest, division. By this I mean that they will start their games at the same time and they will play the same map.
Before I actually decide to this there are some things to be considered:
- We cant broadcast 2 games at the same time so unfortunatly the games played in 2nd division will not be covered (unless an extra caster steps in) and only the replays will be made available.
- There is no prizemoney for the 2nd division, only honour.
- This might result in the first division having to wait for the 2nd division to finish their game. Waiting 5-10 minutes is not a big issue as it gives room to discuss the previous game. However, if it turns out to be an endless battle then we'll have to continue - Im not sure yet how to properly solve that.
The advantage of having a 2nd division is that the reserve players can play for sure as they either fill up a spot in 1st division or play in 2nd division. Also it's nice to see how other games play out on unknown maps.
i've a sneaking suspicion that yes: Allies will be more beneficial than Soviets in terms of scouting, Allies is a faction that requires information over straight power, and their units command to this. Soviets may have to take a small buff to either vision or perhaps health on some units that're considered scouts for them (APC, Flak Truck & Dogs). this'll give them a fairer opportunity to scout Allies and make it harder for strategical army play on Allies front (having arty at the back, hinds up in the air and blobs of tanks and infantry dotting about the place, converging inward on you) but equally could open up more ideas for Soviet players. just a thought to have.
GL&HF everyone partaking in the Shadow Games.