The Dark Tournament

date? technical help? casters?

Organizing tournaments and collaborate on future tournament formats.
noobmapmaker
Posts: 1086
Joined: Wed Dec 10, 2014 11:59 am

The Dark Tournament

Post by noobmapmaker »

[align=center]Image[/align]

Welcome to the Dark Tournament!

In this tournament six strong players will be pushed to their limits and we will determine for once and for all who can adapt best to uncertain circumstances. In a Round Robin format the players will all play each other once on a map that they know nothing about. Scouting and acting upon new information will be essential to win.

About the maps


In the past months I have created and modified 15 maps: DARK1 – DARK15. None of these maps have been uploaded to the resource center or have been exposed to any other player - only I have tested them locally against AI. The minimaps have been replaced with a black preview and shroud and fog of war are turned on for all maps. Players will not have any information about the layout of the map, symmetry/asymmetry, high/low eco, presence of water, presence of oil or the presence of hostile/neutral/friendly actors – they will have to discover for themselves.

What I can tell about the maps:
1) In every map the players have more or less equal chances (as much as possible).
2) If a map is modded, players will be informed about all modifications before the game starts.
3) No minigames or crazy unplayable maps. In each map players will get a chance to play a normal game.

Tournament information

Six players will play all their opponents once, resulting in a total of 15 games. For each pairing we will select a random DARK-map with a RNG (Random Number Generator). When the map is played it is removed from the map pool, so no map is played twice. Each win gives 1 point and the player with most points winst the tournament.

Prizepool
$70 for the winner, $20 for the runner up and $10 for the biggest upset (= win against higher finished player). If players end up in the money with an equal amount of points (1st/2nd/upset) they will play a tiebreaker. The full prizemoney is brought to you by NoobMapMaker! (I had to let an old man fondle me to make this tournament happen.)

Upset
When all games are played we will see who had the best win against a higher ranked player. The upset score is calculated as follows: (rank# of the low ranked winner) – (rank# of the high ranked loser) = upset score.

Spectators & casting
No other spectators are allowed except tournament officials. The stream will have a delay of 3 minutes. Also we will watch the game with shroud on for approximately the first minute of the game to experience the map from the players’ perspective.

Dates
Registration: starts October 1st 2017 and ends October 31st 2017 23:59 UTC.
Announcement of Participants: 7th of November 2017.
Tournament Date: Saturday 18th of November 2017. Starting at 13:00 UTC and finishing at approximately 20:00 GMT.

DARK16
Scientists still debate the existence of this map. The most accepted theory is that it can be used as a tiebreaker. Some have even theorized that there are more DARK maps in case there are more tied scores, but those who have been studying the matter have gone stark raving mad. Suicides and drug abuse among researchers were so prevalent that the government decided to cut funds on the research program. When attempts to communicate the cuts failed, an expedition team consisting of twelve deputies was dispatched to make contact. After two days of travel in torrential rains they finally located the remote facility. What had once been a thriving center of knowledge and a feat in the world of architecture (“phenomenal use of space and lightâ€), was now no more than a bunch of scorched ruins.

The deputies entered the building through what was left of the entrance. The floor was littered with standard deviations and the pungent smell of burned human flesh filled their noses. The team scattered to search for survivors. One of the deputies, Mark O’Donnell (not of Irish descent, don’t ask, it annoys him), went to the west wing where he found a hatch that led to a basement. While descending the stairs into the darkness he grabbed his fleshlight. This provided no extra sight whatsoever, so instead he opted for his flashlight. He flicked it on and the light illuminated a small basement. He looked around and his heart froze when he saw a bed in the corner with what appeared to be a young girl on it. Chained to the bed, she sat upright with her face to the wall, completely motionless.

Now before we continue, it’s good to know that Mark wasn’t really fond of children in the first place. He didn’t plan to have any himself and when his sister got twins he actually didn’t want to go visit, but he did because he knew it was important to her.
Later, in one of the many nationally aired TV-interviews in which he appeared for being the sole survivor of the expedition, Mark would declare that the encounter with the girl had only reinforced his conviction not to be a parent. Of course at that time he could not have known that he actually would never have the chance to be a parent, because shortly after these interviews he would die a tragic death while vacationing in Panama. Villagers mistook him for a local drug lord, to whom he bore a striking resemblance, and lynched him in the streets. When the villagers lit the tire around his neck, his life flashed before his eyes, and he noticed the particular irony of the bit where his teacher warned about the dangers of drugs behind the wheel.

Mark stood still and with a shaken voice he said “H-h-hello? Miss? Are you alright?â€. The girl didn’t move and after what seemed like an eternity she said “The pain… the darkness… this is the hell we have created for ourselves…†Mark didn’t understand: “Miss, what do you mean? The darkness? Is there a... a 16th DARK map?†Immediately her head turned 187 degrees (slightly more than intended, she was still practicing to finetune this). And as her black soulless eyes gazed upon Mark she whispered “There are more…â€.


Lobby settings

Mod: : Red Alert (1v1)
Spawn : Random
Faction : Players may choose their faction, unless the faction is forced.
Explored Map : Off
Short Game : On
Fog of War : On
Crates : Off
Debug Menu : Off
Starting Cash : $5000
Tech Level : Unrestricted
Starting Units : MCV Only
Game Speed : Normal

Registration and selection of participants

Anyone can sign up for the tournament. However, a selection will be made since there are only six participants and the format requires a high skill level to play.
The first 4 participants will be selected based on their RAGL-history from S02 and S03. The highest ranked players are allowed to join. In case of a tie the more recent ranking is decisive. (e.g.: Master #5 in S03 > Master #5 in S02)
The 5th and 6th participants are wildcards. They can be RAGL or non-RAGL players who are known to be strong players. I will choose together with other officials who receive the wildcards.
A 7th and 8th participant (RAGL or non-RAGL) will be selected in case someone doesn’t show up (reserve).

Current sign-ups

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Frequently Asked Questions

Q: Herr NubMapMacher, 15 new maps that have never been played, they’re probably bad, uninspired or unbalanced?
The maps have been created in a period of several months and have been revised multiple times to make them as balanced as possible. Just like every other map there will be minor imbalances but those should not be decisive. In general I can say that for every map I tried to apply the ‘principles of good map making’ as discussed on the forum.

Q: Playing with shroud on and not knowing anything about the map? That adds an element of luck.
True, it does add an element of luck. But dealing with the shroud and the unexpected is part of this tournament. Both players will start under more or less the same conditions so theoretically they have the same chance of being unlucky. Also the maps have been designed in such a way that if you scout properly, you will be able to get things going and reduce the chance of being unlucky.

Q: Can you tell more about the maps?
No, I want to keep players literally in the dark as much as possible. The 15 maps are very diverse in size, shape and theme, that’s all I will say. If any modding (i.e. changes to stats in the .yaml-file of units, buildings or other actors) is done, then players will be informed before the game starts. But maybe none of the maps are modded. Or all... who knows? Be prepared for anything, expect the unexpected.

Q: If I know nothing about the map, then I will always choose [faction] because of [reasons].
For every map I’ve tried to keep in mind that people should be able to compete evenly with all factions. So I recommend playing with the faction you feel like playing with.

Q: Is Mark of Irish descent?
Grrrrrrrrrrrr!

Q: I’m not a RAGL-player & there are already 8+ sign-ups, so why should I bother to sign up?
After the registration period all players will be judged based upon skill level, so it doesn’t matter if you sign up first or last. RAGL-players have more chance to be chosen as they have displayed their skill in an official event. However, the 5th and 6th participants (and 7th and 8th reserve spots) are chosen based upon reputation. If you have proven yourself in online Multiplayer as an all round strong player, then do sign up! Also you can join the 4th season of the Red Alert Global League. If your play stands out in the recruit leagues then it increases your chance to be selected.
Last edited by noobmapmaker on Wed Jul 12, 2017 4:36 pm, edited 5 times in total.
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
Consider supporting OpenRA by setting a bounty or by donating for a server
noobmapmaker
Posts: 1086
Joined: Wed Dec 10, 2014 11:59 am

Post by noobmapmaker »

Somewhere in the autumn Id like to hold a 1 day tournament: the Dark Tournament!

Some feedback is needed on the setup:

1) The date: Saturday 18th of November is in the middle of RAGL S04. Is this a problem? Do you guys suggest an alternative date?

2) Technical help:

The maps should remain secret until the very moment they’re played. Normally a map has to be uploaded to the resource center, then synced with a server and then it can be played. However, I’d rather not upload them to the resource center because it could result in people quickly downloading them and have a peak. Can maps be uploaded only to the server and loaded into the lobby from there?

3) Is the 3 min stream delay possible?

4) Casters and tournamentofficials wanted!

1 host/commentator with a Twitch account + 1 who can do the technical stuff with the server (Jazz?). I will do the paperwork before, during and after the tournament. Possibly I’d like to co-host, but Im not sure if I have everything that is needed (dont have a mic for instance).

5) Any other comments always welcome.
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
Consider supporting OpenRA by setting a bounty or by donating for a server
noobmapmaker
Posts: 1086
Joined: Wed Dec 10, 2014 11:59 am

Post by noobmapmaker »

A document found on site (authenticity unconfirmed!)

Image
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
Consider supporting OpenRA by setting a bounty or by donating for a server
noobmapmaker
Posts: 1086
Joined: Wed Dec 10, 2014 11:59 am

Post by noobmapmaker »

Wanted to put it out in the open, been working on it for a long time :)

Let me know what you guys think regarding the questions that I have posted above. (date, casters, etc)
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
Consider supporting OpenRA by setting a bounty or by donating for a server
Hecthor Doomhammer
Posts: 246
Joined: Wed Jul 23, 2014 2:10 pm

Post by Hecthor Doomhammer »

I like the idea of using maps no one has seen before. It really gives off an element of surprise and suspense, not knowing what lies around the corner.

It would be even more fun and on par with the theme, if the shroud would regrow after a certain period of time (like 1 minute past exploring) but idk if that's possible or too much for the players
noobmapmaker
Posts: 1086
Joined: Wed Dec 10, 2014 11:59 am

Post by noobmapmaker »

Back up:

[align=center]Image[/align]

Welcome to the Dark Tournament!

In this tournament six strong players will be pushed to their limits and we will determine for once and for all who can adapt best to uncertain circumstances. In a Round Robin format the players will all play each other once on a map that they know nothing about. Scouting and acting upon new information will be essential to win.

About the maps


In the past months I have created and modified 15 maps: DARK1 – DARK15. None of these maps have been uploaded to the resource center or have been exposed to any other player - only I have tested them locally against AI. The minimaps have been replaced with a black preview and shroud and fog of war are turned on for all maps. Players will not have any information about the layout of the map, symmetry/asymmetry, high/low eco, presence of water, presence of oil or the presence of hostile/neutral/friendly actors – they will have to discover for themselves. Also the spawns are removed from the minimap so players will have no idea where they start.

What I can tell about the maps:
1) In every map the players have more or less equal chances (as much as possible).
2) If a map is modded, players will be informed about all modifications before the game starts.
3) No minigames or crazy unplayable maps. In each map players will get a chance to play a normal game.

Tournament information

Six players in both divisions will play all their opponents once, resulting in a total of 15 games. For each pairing we will select a random DARK-map with a RNG (Random Number Generator). When the map is played it is removed from the map pool, so no map is played twice. Each win gives 1 point and the player with most points winst the tournament.

Prizepool
Division 1: $70 for the winner, $20 for the runner up and $10 for the biggest upset (= win against higher finished player).
Division 2: $35 for the winner, $10 for the runner up and $5 for the biggest upset.
If players end up in the money with an equal amount of points (1st/2nd/upset) they will play a tiebreaker. The full prizemoney is brought to you by NoobMapMaker ($100) and SoScared ($50)!

Upset
When all games are played we will see who had the best win against a higher ranked player. The upset score is calculated as follows: (rank# of the low ranked winner) – (rank# of the high ranked loser) = upset score.

Spectators & casting
No other spectators are allowed except tournament officials. The stream will have a delay of 3 minutes. Also we will watch the game with shroud on for approximately the first minute of the game to experience the map from the players’ perspective.
The cast will be hosted by SoScared and NoobMapMaker on his Twitchchannel and playing host FiveAces will join us on and off.

Dates
Registration: starts now and ends November 11th 2017 23:59 UTC.
Confirm registration: untill 15th of November 23:59 UTC.
Announcement of Participants: 15th of November 2017.
Tournament Date: Saturday 18th of November 2017. Starting at 13:00 UTC and finishing at approximately 20:00 UTC.

DARK16
Scientists still debate the existence of this map. The most accepted theory is that it can be used as a tiebreaker. Some have even theorized that there are more DARK maps in case there are more tied scores, but those who have been studying the matter have gone stark raving mad. Suicides and drug abuse among researchers were so prevalent that the government decided to cut funds on the research program. When attempts to communicate the cuts failed, an expedition team consisting of twelve deputies was dispatched to make contact. After two days of travel in torrential rains they finally located the remote facility. What had once been a thriving center of knowledge and a feat in the world of architecture (“phenomenal use of space and lightâ€), was now no more than a bunch of scorched ruins.

The deputies entered the building through what was left of the entrance. The floor was littered with standard deviations and the pungent smell of burned human flesh filled their noses. The team scattered to search for survivors. One of the deputies, Mark O’Donnell (not of Irish descent, don’t ask, it annoys him), went to the west wing where he found a hatch that led to a basement. While descending the stairs into the darkness he grabbed his fleshlight. This provided no extra sight whatsoever, so instead he opted for his flashlight. He flicked it on and the light illuminated a small basement. He looked around and his heart froze when he saw a bed in the corner with what appeared to be a young girl on it. Chained to the bed, she sat upright with her face to the wall, completely motionless.

Now before we continue, it’s good to know that Mark wasn’t really fond of children in the first place. He didn’t plan to have any himself and when his sister got twins he actually didn’t want to go visit, but he did because he knew it was important to her.
Later, in one of the many nationally aired TV-interviews in which he appeared for being the sole survivor of the expedition, Mark would declare that the encounter with the girl had only reinforced his conviction not to be a parent. Of course at that time he could not have known that he actually would never have the chance to be a parent, because shortly after these interviews he would die a tragic death while vacationing in Panama. Villagers mistook him for a local drug lord, to whom he bore a striking resemblance, and lynched him in the streets. When the villagers lit the tire around his neck, his life flashed before his eyes, and he noticed the particular irony of the bit where his teacher warned about the dangers of drugs behind the wheel.

Mark stood still and with a shaken voice he said “H-h-hello? Miss? Are you alright?â€. The girl didn’t move and after what seemed like an eternity she said “The pain… the darkness… this is the hell we have created for ourselves…†Mark didn’t understand: “Miss, what do you mean? The darkness? Is there a... a 16th DARK map?†Immediately her head turned 187 degrees (slightly more than intended, she was still practicing to finetune this). And as her black soulless eyes gazed upon Mark she whispered “There are more…â€.


Lobby settings

Mod: : Red Alert (1v1)
Spawn : Random (we will use RNG for every game to select spanwn 1 or 2)
Faction : Players may choose their faction, unless the faction is forced.
Explored Map : Off
Short Game : On
Fog of War : On
Crates : Off
Debug Menu : Off
Starting Cash : $5000
Tech Level : Unrestricted
Starting Units : MCV Only
Game Speed : Normal

Registration and selection of participants

Anyone can sign up for the tournament. However, a selection will be made since there are only six participants and the format requires a high skill level to play.
The first 4 participants will be selected based on their RAGL-history from S02 and S03. The highest ranked players are allowed to join. In case of a tie the more recent ranking is decisive. (e.g.: Master #5 in S03 > Master #5 in S02)
The 5th and 6th participants are wildcards. They can be RAGL or non-RAGL players who are known to be strong players. I will choose together with other officials who receive the wildcards.
A 7th and 8th participant (RAGL or non-RAGL) will be selected in case someone doesn’t show up (reserve).

The same system (players 1-4 selected on RAGL ranking, 5-8 based upon reputation) will be used for the second division. However, if enough players show up for the first division then the reserve players for the first division will play in the second division, possibly with the result that players who expected to play in the second division cannot play. Apologies in advance if this happens.

Current sign-ups

1. FiveAces
2. Wee Man
3. Smitty
4. Happy
5. Raishiwi
6. Orb
7. Blackened
8. Medium Tank
9. Corrode
10. Mo
11. Flamewh33l
12. Gatekeeper
13. Eskimo
14. MechANIC
15.
16.
17.
18.
19.
20.
21.
22.

Frequently Asked Questions

Q: Herr NubMapMacher, 15 new maps that have never been played, they’re probably bad, uninspired or unbalanced?
The maps have been created in a period of several months and have been revised multiple times to make them as balanced as possible. Just like every other map there will be minor imbalances but those should not be decisive. In general I can say that for every map I tried to apply the ‘principles of good map making’ as discussed on the forum.

Q: Playing with shroud on and not knowing anything about the map? That adds an element of luck.
True, it does add an element of luck. But dealing with the shroud and the unexpected is part of this tournament. Both players will start under more or less the same conditions so theoretically they have the same chance of being unlucky. Also the maps have been designed in such a way that if you scout properly, you will be able to get things going and reduce the chance of being unlucky.

Q: Can you tell more about the maps?
No, I want to keep players literally in the dark as much as possible. The 15 maps are very diverse in size, shape and theme, that’s all I will say. If any modding (i.e. changes to stats in the .yaml-file of units, buildings or other actors) is done, then players will be informed before the game starts. But maybe none of the maps are modded. Or all... who knows? Be prepared for anything, expect the unexpected.

Q: If I know nothing about the map, then I will always choose [faction] because of [reasons].
For every map I’ve tried to keep in mind that people should be able to compete evenly with all factions. So I recommend playing with the faction you feel like playing with.

Q: Is Mark of Irish descent?
Grrrrrrrrrrrr!

Q: I’m not a RAGL-player & there are already 16+ sign-ups, so why should I bother to sign up?
After the registration period all players will be judged based upon skill level, so it doesn’t matter if you sign up first or last. RAGL-players have more chance to be chosen as they have displayed their skill in an official event. However, the 5th and 6th participants (and 7th and 8th reserve spots) are chosen based upon reputation. If you have proven yourself in online Multiplayer as an all round strong player, then do sign up! Also you can join the 4th season of the Red Alert Global League. If your play stands out in the recruit leagues then it increases your chance to be selected.

Q: How about the second division games, will they be casted?
I like the idea of having a second divsion so that more people can enjoy the format. Unfortantly the focus will lie on the first division. This means that those games will be casted and if a game in the second division goes on forever, then at some point we will decide to start the next round. They can finish their game, but two other players have to get ready and cannot await the result.

If there are casters willing to cast the games from the second division, then contact me to sort out the details. Replays and maps for all games will be made available at the end of the tournament.


Fri Sep 15 update

Code: Select all

[INCOMING TRANSMISSION] GOOD NEWS! We have recieved additional government funding, $50! With the funds we are able to set up a 2nd division and hire some expertise. We've decided to hire Professor Kügelschreiber. He is a little goofy and looks like the kind of guy who ends up being the evil genius, but we will conveniently ignore that as he is a brilliant mathmatician and an avid volleyballplayer - just what we need!

Lately our research is making progress, allthough we are still trying to find the right approach. We've placed some YAML-files in the X-ray scanner and found some very unusual clusters with high concetrations of actors. Sofar no direct evidence for the existence of a 16th Dark map, but it's promising.
Also it should be mentioned that something out of the ordinary happened a couple weeks ago. One of our collegues at the Analytical Department cooked some LUA dry and accidently inhaled some of the fumes. The days after he had a bewilderd look in his eyes and said that he was able to play TD for hours on end!
 
Anyway, got to go. It's Friday and eversince the incident at the Analytical Department we quit early on Fridays and have some ehr, as we call it, LUA-fun. [END OF TRANSMISSION]
Wed Oct 18 update

Code: Select all

[INCOMING TRANSMISSION] Greetings commander. Let me know when you read this. I hope you read this. It's been difficult at the facility... Last time that I've messaged we were sure to find something soon. None of the leads got us anywhere though. Meanwhile the government is pushing us for results. I understand they want something, but we've got nothing. Absolutely nothing. To be honest, if you ask me there is no 16th dark map. We're being led in circles and I'm not sure by who. Some even say there are spies amongst us to check if we're not holding back anything.

But there's nothing for us to hold back! And that makes it hard to stay motivated. The money is good, but staring into the dark depths of these godforsaken DARK-maps every day is so depressing. Even the forest around us seems to have grown darker. I'm glad we have LUA. Good ol' LUA! It really keeps me sane and focussed. Can't say that for everyone though. We've had colleagues running off into the woods at night, never to be seen again... They say they heard their names echo from the darkness... suuuure... They're probably the spies who have returned to their agency to report. I've heard them talk about me, I've seen them sneak around... good riddance! 

Anyway, got to get back to work. It's almost noon and it's Wednesday. On Wednesdays we quit early to have some [END OF TRANSMISSION]
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
Consider supporting OpenRA by setting a bounty or by donating for a server
noobmapmaker
Posts: 1086
Joined: Wed Dec 10, 2014 11:59 am

Post by noobmapmaker »

back 2:

[align=center]Image[/align]

Welcome to the Dark Tournament!

In this tournament six strong players will be pushed to their limits and we will determine for once and for all who can adapt best to uncertain circumstances. In a Round Robin format the players will all play each other once on a map that they know nothing about. Scouting and acting upon new information will be essential to win.

About the maps


In the past months I have created and modified 15 maps: DARK1 – DARK15. None of these maps have been uploaded to the resource center or have been exposed to any other player - only I have tested them locally against AI. The minimaps have been replaced with a black preview and shroud and fog of war are turned on for all maps. Players will not have any information about the layout of the map, symmetry/asymmetry, high/low eco, presence of water, presence of oil or the presence of hostile/neutral/friendly actors – they will have to discover for themselves. Also with the help of Abcdefg30 the spawns are removed from the minimap so players will have no idea where they start.

What I can tell about the maps:
1) In every map the players have more or less equal chances (as much as possible).
2) If a map is modded, players will be informed about all modifications before the game starts.
3) No minigames or crazy unplayable maps. In each map players will get a chance to play a normal game.

Tournament information

Twelve players will be split up in two divisions of six players. These six players will play all their opponents once (=Round Robin format). For each pairing we will select a random DARK-map with a RNG (Random Number Generator). When the map is played it is removed from the map pool, so no map is played twice. Each win gives 1 point and the player with most points winst his division.

There will be two divisions: Divsion A and Division B with equally strong players. In each division there are 15 games to be played. As said there is one new map for every game so games will be played parallel. When all games are played the numbers 1 of A and B will determine who is the big winner and the numbers 2 of A and B will determine who is 3rd. Unfortunatly I will give no further information how the tournament proceeds after the first 15 games, but if you keep on reading you might get a clue of what is going to happen.

Prizepool
Nr. 1, aka the Lord of Darkness: $70
Nr. 2: $40 (the Duke of Shade)
Nr. 3: $30 (mr. Cloudy)
In each division A & B the player with the highest upset will recieve $10.
The full prizemoney is brought to you by NoobMapMaker ($110) and SoScared ($50)!

Upset
When all games are played we will see who had the best win against a higher ranked player. The upset score is calculated as follows: (rank# of the low ranked winner) – (rank# of the high ranked loser) = upset score.

Spectators & casting
No other spectators are allowed except tournament officialsAlso we will watch the game with shroud on for the first couple minutes of the game to experience the map from the players’ perspective.

For each division we will have a stream that casts the games!
Division A: cast will be hosted by SoScared on his Twitchchannel SoScared
Division B: cast will be hosted by Corrode on his Twitchchannel Corrode Casts

We will have 3 commenters joining the casts: Netnazgul, FiveAces and NoobMapMaker.

Dates
Registration: closed - allthough there are still spots left so let me know if you want to play!
Confirm registration: untill 15th of November 23:59 UTC.
Announcement of Participants: 16th of November 2017.
Tournament Date: Saturday 18th of November 2017. Starting at 13:00 UTC and finishing at approximately 20:00 UTC.

DARK16
Scientists still debate the existence of this map. The most accepted theory is that it can be used as a tiebreaker. Some have even theorized that there are more DARK maps in case there are more tied scores, but those who have been studying the matter have gone stark raving mad. Suicides and drug abuse among researchers were so prevalent that the government decided to cut funds on the research program. When attempts to communicate the cuts failed, an expedition team consisting of twelve deputies was dispatched to make contact. After two days of travel in torrential rains they finally located the remote facility. What had once been a thriving center of knowledge and a feat in the world of architecture (“phenomenal use of space and lightâ€), was now no more than a bunch of scorched ruins.

The deputies entered the building through what was left of the entrance. The floor was littered with standard deviations and the pungent smell of burned human flesh filled their noses. The team scattered to search for survivors. One of the deputies, Mark O’Donnell (not of Irish descent, don’t ask, it annoys him), went to the west wing where he found a hatch that led to a basement. While descending the stairs into the darkness he grabbed his fleshlight. This provided no extra sight whatsoever, so instead he opted for his flashlight. He flicked it on and the light illuminated a small basement. He looked around and his heart froze when he saw a bed in the corner with what appeared to be a young girl on it. Chained to the bed, she sat upright with her face to the wall, completely motionless.

Now before we continue, it’s good to know that Mark wasn’t really fond of children in the first place. He didn’t plan to have any himself and when his sister got twins he actually didn’t want to go visit, but he did because he knew it was important to her.
Later, in one of the many nationally aired TV-interviews in which he appeared for being the sole survivor of the expedition, Mark would declare that the encounter with the girl had only reinforced his conviction not to be a parent. Of course at that time he could not have known that he actually would never have the chance to be a parent, because shortly after these interviews he would die a tragic death while vacationing in Panama. Villagers mistook him for a local drug lord, to whom he bore a striking resemblance, and lynched him in the streets. When the villagers lit the tire around his neck, his life flashed before his eyes, and he noticed the particular irony of the bit where his teacher warned about the dangers of drugs behind the wheel.

Mark stood still and with a shaken voice he said “H-h-hello? Miss? Are you alright?â€. The girl didn’t move and after what seemed like an eternity she said “The pain… the darkness… this is the hell we have created for ourselves…†Mark didn’t understand: “Miss, what do you mean? The darkness? Is there a... a 16th DARK map?†Immediately her head turned 187 degrees (slightly more than intended, she was still practicing to finetune this). And as her black soulless eyes gazed upon Mark she whispered “There are more…â€.


Lobby settings

Mod: : Red Alert (1v1)
Spawn : Random
Faction : Players may choose their faction, unless the faction is forced.
Explored Map : Off
Short Game : On
Fog of War : On
Crates : Off
Debug Menu : Off
Starting Cash : $5000
Tech Level : Unrestricted
Starting Units : MCV Only
Game Speed : Normal

Registration and selection of participants

The players will be sorted based on their highest RAGL result in season 2 and 3. SoScared and I will estimate strength of the players who do not have a RAGL rank. This results in a rankinglist. The players with the odd numbers (rank 1,3,5,7,9,11) go in to Division A, and players with even numbers (rank 2,4,6,8,10,12) go in to Division B.

Current sign-ups

1. FiveAces - confirmed
2. Wee Man
3. Smitty - confirmed
4. Happy - confirmed
5. Raishiwi
6. Orb - not sure yet
7. Blackened - confirmed
8. Medium Tank
9. Corrode - probably casting
10. Mo
11. Flamewh33l - confirmed
12. Gatekeeper - confirmed
13. Eskimo - confirmed
14. MechANIC - confirmed
15.
16.
17.
18.
19.
20.
21.
22.

Frequently Asked Questions

Q: Herr NubMapMacher, 15 new maps that have never been played, they’re probably bad, uninspired or unbalanced?
The maps have been created in a period of several months and have been revised multiple times to make them as balanced as possible. Just like every other map there will be minor imbalances but those should not be decisive. In general I can say that for every map I tried to apply the ‘principles of good map making’ as discussed on the forum.

Q: Playing with shroud on and not knowing anything about the map? That adds an element of luck.
True, it does add an element of luck. But dealing with the shroud and the unexpected is part of this tournament. Both players will start under more or less the same conditions so theoretically they have the same chance of being unlucky. Also the maps have been designed in such a way that if you scout properly, you will be able to get things going and reduce the chance of being unlucky.

Q: Can you tell more about the maps?
No, I want to keep players literally in the dark as much as possible. The 15 maps are very diverse in size, shape and theme, that’s all I will say. If any modding (i.e. changes to stats in the .yaml-file of units, buildings or other actors) is done, then players will be informed before the game starts. But maybe none of the maps are modded. Or all... who knows? Be prepared for anything, expect the unexpected.

Q: If I know nothing about the map, then I will always choose [faction] because of [reasons].
For every map I’ve tried to keep in mind that people should be able to compete evenly with all factions. So I recommend playing with the faction you feel like playing with.

Q: Is Mark of Irish descent?
Grrrrrrrrrrrr!



Fri Sep 15 update

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[INCOMING TRANSMISSION] GOOD NEWS! We have recieved additional government funding, $50! With the funds we are able to set up a 2nd division and hire some expertise. We've decided to hire Professor Kügelschreiber. He is a little goofy and looks like the kind of guy who ends up being the evil genius, but we will conveniently ignore that as he is a brilliant mathmatician and an avid volleyballplayer - just what we need!

Lately our research is making progress, allthough we are still trying to find the right approach. We've placed some YAML-files in the X-ray scanner and found some very unusual clusters with high concetrations of actors. Sofar no direct evidence for the existence of a 16th Dark map, but it's promising.
Also it should be mentioned that something out of the ordinary happened a couple weeks ago. One of our collegues at the Analytical Department cooked some LUA dry and accidently inhaled some of the fumes. The days after he had a bewilderd look in his eyes and said that he was able to play TD for hours on end!
 
Anyway, got to go. It's Friday and eversince the incident at the Analytical Department we quit early on Fridays and have some ehr, as we call it, LUA-fun. [END OF TRANSMISSION]
Wed Oct 18 update

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[INCOMING TRANSMISSION] Greetings commander. Let me know when you read this. I hope you read this. It's been difficult at the facility... Last time that I've messaged we were sure to find something soon. None of the leads got us anywhere though. Meanwhile the government is pushing us for results. I understand they want something, but we've got nothing. Absolutely nothing. To be honest, if you ask me there is no 16th dark map. We're being led in circles and I'm not sure by who. Some even say there are spies amongst us to check if we're not holding back anything.

But there's nothing for us to hold back! And that makes it hard to stay motivated. The money is good, but staring into the dark depths of these godforsaken DARK-maps every day is so depressing. Even the forest around us seems to have grown darker. I'm glad we have LUA. Good ol' LUA! It really keeps me sane and focussed. Can't say that for everyone though. We've had colleagues running off into the woods at night, never to be seen again... They say they heard their names echo from the darkness... suuuure... They're probably the spies who have returned to their agency to report. I've heard them talk about me, I've seen them sneak around... good riddance! 

Anyway, got to get back to work. It's almost noon and it's Wednesday. On Wednesdays we quit early to have some [END OF TRANSMISSION]
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