Power-outage only when infiltrating advanced powerplants
#13588
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noobmapmaker
- Posts: 1086
- Joined: Wed Dec 10, 2014 11:59 am
But what if a powerplant is damaged and theres a power shortage, will the engineer both repair it and fix the power outage?
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
Consider supporting OpenRA by setting a bounty or by donating for a server
Consider supporting OpenRA by setting a bounty or by donating for a server
Im 100% sure that Microbit is telling you to edit your posts rather than spamming threads with triple posts.
Don't ask me how I know.
I'm curious if RA wants to keep engineers use consistent. RIght now there is external capture and then you need to use up engineers to repair (or remove power outage in this case). I'd like to see it kept consistent to add more use to engineers, currently you can hardly even use then when they are need to repair because they die to enemy fire before being consumed. It might actually become meta to keep an engineer around assisting with repair
Last edited by anjew on Thu Jul 06, 2017 8:58 am, edited 1 time in total.

- AoAGeneral1
- Posts: 597
- Joined: Wed Apr 29, 2015 6:11 pm
I think theres a feature in the pipeline that allows to let him enter on the closest cell of a building (instead the middle of a building) that means , in the future you can let a engineer jump inside a building on the edge rather then waiting for him to reach the middle of it (and then probably getting shot before entering)anjew wrote: I'm curious if RA wants to keep engineers use consistent. RIght now there is external capture and then you need to use up engineers to repair (or remove power outage in this case). I'd like to see it kept consistent to add more use to engineers, currently you can hardly even use then when they are need to repair because they die to enemy fire before being consumed. It might actually become meta to keep an engineer around assisting with repair
i've made the ticket for this in 2014
https://github.com/OpenRA/OpenRA/issues/5183
and these are related :
https://github.com/OpenRA/OpenRA/issues/11416
https://github.com/OpenRA/OpenRA/issues/8064
and this here is the fix from paul , 20 days ago :
+* Changed units entering buildings to go to the closest point of the building, not the middle, lessening their chances of being crushed. #13495
https://github.com/OpenRA/OpenRA/pull/13495
and the feature that allows this is the "hitshape-trait" update from reaperrr
https://github.com/OpenRA/OpenRA/pull/13314
here a screen how it was before or "right now" (engineer tries to reach the yellow point) :

and how it will be after the hitshape-update (engineers can enter through all the pink crosses) :

theres not really anything to reflect here ... you definitly want to have an engineer ready "beforehand" ... otherwise its not worth it
engineer is ready in 36 seconds under low power