How does the Naval Yard/Sub Pen thing work if it is far off from the coastline? Is the spy not able to infiltrate it then? Can he only infiltrate a Naval Yard/Sub Pen if it is directly next to the coast line?
PizzaAtomica wrote: I thought if you put it in the nuke silo / iron curtain / chronosphere, it would reset the timer, but this is only something I vaguely remember somebody saying long ago, maybe it was just a suggestion.
IIRC FiveAces said that it may be the case during one of his casts but i think he also said he wasn't sure.
I think that the nuke timer would reset in the original Red Alert?
PizzaAtomica wrote: I thought if you put it in the nuke silo / iron curtain / chronosphere, it would reset the timer, but this is only something I vaguely remember somebody saying long ago, maybe it was just a suggestion.
IIRC FiveAces said that it may be the case during one of his casts but i think he also said he wasn't sure.
I think that the nuke timer would reset in the original Red Alert?
Yes, thought so, too. Although my memories sometimes fail me
Murto the Ray wrote:
IIRC FiveAces said that it may be the case during one of his casts but i think he also said he wasn't sure.
I think that the nuke timer would reset in the original Red Alert?
Yes, thought so, too. Although my memories sometimes fail me
I don't think Nuke Silo was infiltrateable in original RA, but i didn't really played it much so not sure. Putting spies in Super Weapons reset the Timer on Red Alert 2 tho.