DRAGONS FOR TD!
TD medieval mod map needs dragons!
DRAGONS FOR TD!
Hey everyone! 
What does everyone thing about adding dragons to the medieval mod - how cool would that be?! Please please CombinE?? They could have riders on their backs and they could breathe fire!! 😀
			
			
									
									
						What does everyone thing about adding dragons to the medieval mod - how cool would that be?! Please please CombinE?? They could have riders on their backs and they could breathe fire!! 😀
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				PizzaAtomica
 - Posts: 85
 - Joined: Sun Jul 12, 2015 1:38 pm
 
How about "Command and Conjure"?Doomsday wrote: ↑Ehh name of the mod should be changed to something different maybe.
From http://forums.cncnz.com/topic/19149-tib ... d-conquer/ :
"The original Command & Conquer, a sci-fi classic affectionately dubbed Tiberian Dawn by fans, actually began life as a fantasy game complete with wizards and warriors. Following on from the remarkable success of Dune II, Westwood Studios sought to refine their popular RTS formula with Command & Conjure, a high-fantasy strategy epic which began development in early 1993."
- AoAGeneral1
 - Posts: 597
 - Joined: Wed Apr 29, 2015 6:11 pm
 
A cheat sheet:
Basic: Each unit gets replaced by a medieval version fulfill the same role as in normal cnc
Blue bordered unit roles are changed and explained at the botton.

Buildings:
Barracks:
Pikeman:
Siege Tower:
Archer Cavalry:
Dragon Rider:
			
							Basic: Each unit gets replaced by a medieval version fulfill the same role as in normal cnc
Blue bordered unit roles are changed and explained at the botton.

Buildings:
Barracks:
- = same role as before (trains infantry)
 - + healing nearby Infantry (no Cavalry)
 
- - cannot repair any units
 - + builds siegeweapons (Ballista, Catapult, Siegetower and Battering Ram
 - + builds Supply Wagon (MCV)
 - + builds aircraft
 
Pikeman:
- - cannot attack Aircrafts
 - - has only a little ranged Attack
 - + very strong against cavalry
 
- + can attack Aircrafts
 - + can detect cloaked units
 - - weak against buildings and Cavalry
 - + has long range
 
- + can attack Aircrafts
 - - weak against buildings and Cavalry
 - - spawns no viscs
 - + has long range
 
- - canno detect cloaked units
 - - has no C4
 - - has no range
 - + can attack Cavalry and Buildings
 - + very strong against Buildings
 - + nearly undamagable by arrows
 
- + can repair nearby buildings without vanishing (autorepair)
 - + can repair Siege weapons (autorepair)
 
Siege Tower:
- - holds only 4 Infantry
 - + Infantry can attack out of it
 - + Archers get +2 range stationed
 - + tanks a lot of Damage
 
- - cannot attack Aircrafts
 - - canno detect cloaked units
 - + holds up to 8 Infantry
 - + can only attack Buildings
 - + gets faster and attacks faster with each stationed Infantry
 - + tanks a lot of Damage
 
Archer Cavalry:
- - innacurate
 - + has long range
 - + fires 4 arrows in a row
 
Dragon Rider:
- - innacurate
 - - has less range
 - + good against stacked Infantry
 - + fires up to 10 flames quick
 
- Attachments
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- overlook.3
 - medievallook.png (490.34 KiB) Viewed 9315 times
 
 
					Last edited by CombineC on Fri Feb 10, 2017 10:41 am, edited 3 times in total.
									
			
									
						- 
				noobmapmaker
 - Posts: 1086
 - Joined: Wed Dec 10, 2014 11:59 am
 
hahaha I laughed really hard when I saw it @FiveAces stream. Somehow its so weird to see these knights on the maps. Very creative mod.
			
			
									
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