TD Aircraft
60 days to vote
- AoAGeneral1
- Posts: 597
- Joined: Wed Apr 29, 2015 6:11 pm
TD Aircraft
This is a timed poll. You have 60 days to add opinions.
This is to garner some ideas on the TD aircrafts. Currently they are in need of some work as im well aware but there are a few options to go on this. Personally I want to see them much like CNC95 where they need to re-arm back at the helipad. So this will require feedback.
I have three options up. Yes, no, keep machin guns unlimited but rockets limited.
An idea I have is to add the machine guns to both Orcas and Apaches to enable them to deal with infantry while arming both of them with rockets. The rockets would need re-arming at the helipad while the machine guns wouldn't. These would be on a timed cycle needing about 5 seconds to re-arm before they can fire again.
This can enable me to buff the rockets greatly vs armor and structures and the machine guns to very poor vs armor and structures but make them decent vs infantry.
The current state of the aircraft with how they re-arm during flight makes it extremely tricky to balance as a slight adjustment can cause them to be to powerful. The rearming fixes a lot of this.
This is to garner some ideas on the TD aircrafts. Currently they are in need of some work as im well aware but there are a few options to go on this. Personally I want to see them much like CNC95 where they need to re-arm back at the helipad. So this will require feedback.
I have three options up. Yes, no, keep machin guns unlimited but rockets limited.
An idea I have is to add the machine guns to both Orcas and Apaches to enable them to deal with infantry while arming both of them with rockets. The rockets would need re-arming at the helipad while the machine guns wouldn't. These would be on a timed cycle needing about 5 seconds to re-arm before they can fire again.
This can enable me to buff the rockets greatly vs armor and structures and the machine guns to very poor vs armor and structures but make them decent vs infantry.
The current state of the aircraft with how they re-arm during flight makes it extremely tricky to balance as a slight adjustment can cause them to be to powerful. The rearming fixes a lot of this.
I have to admit I don't play TD that often, but one of the most fun things is flying around with Orca's killing stuff left and right, without having to worry about getting home. For me, this is the one thing that is actually much better in TD compared to RA. I'd love to have endless amo in MIGs, too.
- AoAGeneral1
- Posts: 597
- Joined: Wed Apr 29, 2015 6:11 pm
- AoAGeneral1
- Posts: 597
- Joined: Wed Apr 29, 2015 6:11 pm
- Major Kusanagi Motoko
- Posts: 76
- Joined: Sat Jan 23, 2016 3:35 am
- Major Kusanagi Motoko
- Posts: 76
- Joined: Sat Jan 23, 2016 3:35 am
- AoAGeneral1
- Posts: 597
- Joined: Wed Apr 29, 2015 6:11 pm
Its not like any TD players actually contribute right now so im willing to listen to RA player since they care enough to post their opinions. Im actually still waiting for you to contribute any ideas at all. In fact isn't aircraft your forte? Shouldn't you be posting something constructive instead of acting like an idiot? Or do you just enjoy going from server to server saying "]last seen balance" yet not actually have any ideas?
https://lmgtfy.com/?q=run+of+the+mill

Personally, I'm a big fan of current Orca hit'n'run mechanics.
They have their fair share of counterplay and are in no way an appropriate substitute for a well-rounded army,
but still feel really impactful if you manage to get picks on harvs/tanks.
They are more about poke and kiting than direct damage.
Not sure about Apaches, but at least they seem to be a really sturdy and solid orca counter.
Probably not as impactful as orcas, but that might have to do with most players staying away from mass infantry armies.
They have their fair share of counterplay and are in no way an appropriate substitute for a well-rounded army,
but still feel really impactful if you manage to get picks on harvs/tanks.
They are more about poke and kiting than direct damage.
Not sure about Apaches, but at least they seem to be a really sturdy and solid orca counter.
Probably not as impactful as orcas, but that might have to do with most players staying away from mass infantry armies.
No.
If yes, we will no longer see air in the game unless you playing vs noobs.
Remember that: players that go air will lack heavy ground units and that was acceptable since you can do hit and run with your helicopters plus ambushes. Now with making the need to reload, it will be an impractical strategy. Reloading Helicopters requires lots of manual work, although the recent update fixed much of that, but still needs more fix.
I can accept reloading if you drop the price and time build of helicopters, then they will still be valid strategy.
If yes, we will no longer see air in the game unless you playing vs noobs.
Remember that: players that go air will lack heavy ground units and that was acceptable since you can do hit and run with your helicopters plus ambushes. Now with making the need to reload, it will be an impractical strategy. Reloading Helicopters requires lots of manual work, although the recent update fixed much of that, but still needs more fix.
I can accept reloading if you drop the price and time build of helicopters, then they will still be valid strategy.

