another replay here. It is much more standard, but still features me loosing lots of bases to damn infantry blobs.
I become scared and approach much more careful... a good thing?
Alright folks, we're back on track!
A metric fuckton of work has temporarily kept me away from OpenRA,
but I'm reporting back with a good 1v1 between OzzyOuzo and Teew on Winter Storm,
featuring some great demolition work and the best Swag Truck I've seen in a while!
This episode is going to be centered around teaching you the art of psychological warfare by applying constant pressure.
The other big subject we are going to tackle are timing pushes and powerspikes,
complete with a simple but solid build order.
, an amazing 1v1 between Gatekeeper and Hi that saw naval combat on a map that was definitely not played the way it had been intended. Now featuring 100% more chronotanks!
On a related note, episode number 5 of the Global League Academy is going live right now, and it is aimed at teaching the Global League recruits out there the importance of adapting your build and playstyle to the map choice.
, an amazing 1v1 between Gatekeeper and Hi that saw naval combat on a map that was definitely not played the way it had been intended. Now featuring 100% more chronotanks!
Heeey, when I designed the middle lakes into the map, I intended for it to be used exclusively by cruisers/nuke subs to take out the oils/defense (Hence the cliffs as a buffer zone to destroyers), I'm glad Hi was creative enough to be the only/first person who actually tried it out
But I hadn't designed for the second naval yard offensive move Hi did XD