r34ch wrote: ↑I'm not so sure on adding 'new' units into the game like this, it kinda feels like the spy / British spy thing. Yea the cheaper spy grants you some interesting strategies (chrono base pushing locking down power) but it kinda feels like a cop out having an almost duplicate unit in the game considering there are plenty of original RA units that are still seriously underused.
I think I understand this concern. It would suffer a bit like D2K's main battle tanks in which the faction differences are based much on varieties of the same unit. However I'm looking to take the German Medium Tank somewhat further before taking a position on it. Visually, I want to see this tank with a slightly longer barrel (armor piercing) in order to correlate with the increased damage vs heavy armor. This is why I preemptively reduced the turret turn rate speed by 1. Subtle visual differences in the tank body counld be interesting. The name 'German Medium Tank' is perhaps something that could be named differently.
The idea behind the German Medium Tank is fixed on distinction for the German faction and to help move the Allied factions further into palatable traits. Germany is about efficiency, machinery and power and I thought it to be appropriate to use the German tank to display this trait. The unit would still be looked upon as a variation of the Medium Tank but could distinguish itself considerably and function as an option for Allied players looking to move more towards the battlefield and play aggressively.
In terms of functionality the tank does very well with the inherited agility of the Medium Tank combined with a powerful turret to take on other tanks and base defenses. The price of the tank reflects that and assuming the tank works for its' intended purpose, for the player looking to use the tank for this specific purpose, the price is justifiable. In comparison with the Soviet Heavy Tank the German Medium Tank still lose by a decent margin because of its' HP. The Soviet Heavy Tank also do more damage (relative to price) against all other armor types given that the German Medium Tank is boosted exclusively vs Heavy Armor.
Currently Germany is pinned down exclusively to its' late-game Chrono traits, including the clumsy Chrono Tank, with limited options to tweak and improve its' gameplay in a significant way.
This isn't something I'm planning to push down anyone's throat but I found the concept of a German unique tank too appealing not to pursue.
As for the German Light Tank, it's something I added as a little fun bonus for the playtesting to fool around with. The Light Tank still has some improving potential, something that could be experimented with this way simultaneously.