OpenRA top 3 features' wishlist
Post your own.
OpenRA top 3 features' wishlist
I love how the client's U.I. has improved with every release. I wanted to make a topic to get a feel on what the community craves when it comes to new features for future releases.
Post your top 3 features you'd love to see with the client in future releases. You can include anything (U.I., polish, lobby mechanics. etc...) with exception to game balance issues. Write a little something about it and if there's a github issue attached to it you add it as well. If someone has posted the feature before you, you should post yours regardless.
Post your top 3 features you'd love to see with the client in future releases. You can include anything (U.I., polish, lobby mechanics. etc...) with exception to game balance issues. Write a little something about it and if there's a github issue attached to it you add it as well. If someone has posted the feature before you, you should post yours regardless.
- Murto the Ray
- Posts: 487
- Joined: Mon Nov 10, 2014 4:34 pm
I'd like to see the campaign completed and from reading the replys to the recent Reddit posts that seems to be the general consensus from people. Probably a huge undertaking but it would be great to see the campaign complete
My second one is integration of map/replay downloads into the client.
And for a third ill go for spec chat
My second one is integration of map/replay downloads into the client.
And for a third ill go for spec chat
Last edited by Murto the Ray on Sat Jan 23, 2016 3:38 pm, edited 2 times in total.
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- Posts: 157
- Joined: Tue Dec 04, 2012 3:04 am
My top 3:
3 - Visible waypoints - https://github.com/OpenRA/OpenRA/issues/2598
It would be nice to see the path of units which you have commanded to a waypoint. That way you can easily go back to the units to check on their progress and see if you perhaps wants to reset it before they reach their destination(s). The waypoint line should have a different color, perhaps yellow. An enclosed way-point path could also trigger patrol mode, e.g. drawing up a triangle where the last point hit's the first creates a triangular patrol path where your units are attack moving through it.
I also like this idea better than to implement RA2's waypoint system, which I find kind of clunky and outdated: https://github.com/OpenRA/OpenRA/issues/10470
2 - Spectator chat - https://github.com/OpenRA/OpenRA/issues/3210
There's so much the specs wants to say during matches that they simply can't say without spoiling it for the players. A toggle between 'all' and 'spec' would be nice so that the specs can discuss things behind the game. I think this could be a really popular feature.
other interesting spec functions:
Spec beacons: https://github.com/OpenRA/OpenRA/issues/10390
Mute specs: https://github.com/OpenRA/OpenRA/issues/5775
3 - New statistics bar - https://github.com/OpenRA/OpenRA/issues/5121
I've discussed this plenty in the past so I'm not going in to dept here. Less clunky bar that can be open while watching the game. As of now the statistics eats up your view. A new design (including a reworked production tab) would make specing and replay viewing a much more pleasurable experience.
3 - Visible waypoints - https://github.com/OpenRA/OpenRA/issues/2598
It would be nice to see the path of units which you have commanded to a waypoint. That way you can easily go back to the units to check on their progress and see if you perhaps wants to reset it before they reach their destination(s). The waypoint line should have a different color, perhaps yellow. An enclosed way-point path could also trigger patrol mode, e.g. drawing up a triangle where the last point hit's the first creates a triangular patrol path where your units are attack moving through it.
I also like this idea better than to implement RA2's waypoint system, which I find kind of clunky and outdated: https://github.com/OpenRA/OpenRA/issues/10470
2 - Spectator chat - https://github.com/OpenRA/OpenRA/issues/3210
There's so much the specs wants to say during matches that they simply can't say without spoiling it for the players. A toggle between 'all' and 'spec' would be nice so that the specs can discuss things behind the game. I think this could be a really popular feature.
other interesting spec functions:
Spec beacons: https://github.com/OpenRA/OpenRA/issues/10390
Mute specs: https://github.com/OpenRA/OpenRA/issues/5775
3 - New statistics bar - https://github.com/OpenRA/OpenRA/issues/5121
I've discussed this plenty in the past so I'm not going in to dept here. Less clunky bar that can be open while watching the game. As of now the statistics eats up your view. A new design (including a reworked production tab) would make specing and replay viewing a much more pleasurable experience.
Last edited by SoScared on Wed Mar 30, 2016 4:42 pm, edited 3 times in total.
- Spectator private chat and beacons
- Ability to see what players produce while you are a spectator (or watching a replay) by means of showing an icon of the thing being produced on the relevant building (remember spies infiltrating production structures from the original game)
- Fixed demo truck kill count and more precise (or more meaningful) statistics
It's a sticky situation, the devs needs a bigger workforce to get the campaign finished in a foreseeable time, and in order to get a bigger workforce the game needs the campaign in order to attract more interest. There are other ways of increasing interest for OpenRA atm but the campaign would sure be most effective.Murto the Ray wrote: ↑I'd like to see the campaign completed and from reading the replys to the recent Reddit posts that seems to be the general consensus from people. Probably a huge undertaking but it would be great to see the campaign complete
Once the campaign (including the mission chooser and cutscenes) are available there'll be a big increase of players for sure.
3. Ability to decide the "download cargo" function of the transport units. So you can dispatch a few units (or only one) instead of all at the same time. This should require a special UI.
2. Lock screen resolution for everyone (regardless of monitor size) at a reasonable size, so you can see what others see without any superior advantage (like Starcraft or Warcraft 3)
1. Create a tutorial for all three mods (ingame or video) explaining the new features in OpenRA (flaks, hijackers, mechanics and husks, etc.)
2. Lock screen resolution for everyone (regardless of monitor size) at a reasonable size, so you can see what others see without any superior advantage (like Starcraft or Warcraft 3)
1. Create a tutorial for all three mods (ingame or video) explaining the new features in OpenRA (flaks, hijackers, mechanics and husks, etc.)
what I wish:
1: Beacons, also beacons units, draw on replay/spec view/post game (Bells and whistles):
see:https://github.com/OpenRA/OpenRA/issues/6056
https://youtu.be/PYkABRPcgVg?t=2m30s
https://vimeo.com/123848784
2: Play on after game is done
see:https://github.com/OpenRA/OpenRA/issues/7956
see:https://github.com/OpenRA/OpenRA/issues/9570
see:https://github.com/OpenRA/OpenRA/issues/6056
https://youtu.be/PYkABRPcgVg?t=2m30s
https://vimeo.com/123848784
2: Play on after game is done
see:https://github.com/OpenRA/OpenRA/issues/7956
- To find out who lags (when they leave)
- To kill friends
- To make players stay and chat about the game
- To see that last nuke land
see:https://github.com/OpenRA/OpenRA/issues/9570
- For them to start with more things
- Creep not beeing passive and then too easy to beat
- For use in servers with bots=off
- For setting AI as teammates
- For more bot-challenges
-
- Posts: 157
- Joined: Tue Dec 04, 2012 3:04 am
Re: what I wish:
Used to be able to play on no idea why they took it outzypres wrote: ↑1: Beacons, also beacons units, draw on replay/spec view/post game (Bells and whistles):
see:https://github.com/OpenRA/OpenRA/issues/6056
https://youtu.be/PYkABRPcgVg?t=2m30s
https://vimeo.com/123848784
2: Play on after game is done
see:https://github.com/OpenRA/OpenRA/issues/79563: Make one version of creep (grey AI on map) act like a normal bot
- To find out who lags (when they leave)
- To kill friends
- To make players stay and chat about the game
- To see that last nuke land
see:https://github.com/OpenRA/OpenRA/issues/9570bonus: Remember filter options for games in lobby.. I have to set it soo many times the way I want it... (empty=off, started=on, incompatible=on, private=off)
- For them to start with more things
- Creep not beeing passive and then too easy to beat
- For use in servers with bots=off
- For setting AI as teammates
- For more bot-challenges
Everyone always used to stay and chat
no idea if you can call that "craving" but when you sort the github-issues with "feature-tag" only ... and then sort again for the most commented tickets
top 3 are :
1. - Add C&C:TD campaign [ with a $118 bounty ] #4988
2. - Option to toggle build radius on/off #4378
3. - Add a production handicap option #6103
top 3 are :
1. - Add C&C:TD campaign [ with a $118 bounty ] #4988
2. - Option to toggle build radius on/off #4378
3. - Add a production handicap option #6103
- Aaron_Lloyd
- Posts: 46
- Joined: Fri Nov 20, 2015 5:34 am
1. New spec overlay
RiderRockon's concept looks great - http://i.imgur.com/1LZ9n3T.jpg
2. Tiberian Sun
Slowly getting there - https://www.youtube.com/watch?v=yrt_m-xwbok
3. Persistent account system (for stat tracking, avoid name spoofing, etc)
RiderRockon's concept looks great - http://i.imgur.com/1LZ9n3T.jpg
2. Tiberian Sun
Slowly getting there - https://www.youtube.com/watch?v=yrt_m-xwbok
3. Persistent account system (for stat tracking, avoid name spoofing, etc)
Re: what I wish:
We didn't take it out because it was never a feature: in the early days the game engine wasn't finished enough to have any end-game logic so games would continue forever. Relevant XKCDPersianImmortal wrote: ↑Used to be able to play on no idea why they took it outzypres wrote: ↑ 2: Play on after game is done
see:https://github.com/OpenRA/OpenRA/issues/7956
- To find out who lags (when they leave)
- To kill friends
- To make players stay and chat about the game
- To see that last nuke land
Everyone always used to stay and chat
Our plan was always to show the score screen and then drop everyone back to the same server lobby so they can continue chatting or play again. The backlash to the forced score screen meant that we had to re-enable the return to map "feature", which now prevents us from implementing the return to lobby. This is an awkward and annoying situation all around.
Re: what I wish:
Hmm. Any chance of having the chat running uninterrupted while the score screen comes up? I think that would be nice. I love the idea of returning players to the lobby but I'm hoping that includes giving players the option rather than force the whole bulk out of the match. Players should be able to return to the map, discuss and perhaps even use the beaconsSleipnir wrote: ↑Our plan was always to show the score screen and then drop everyone back to the same server lobby so they can continue chatting or play again. The backlash to the forced score screen meant that we had to re-enable the return to map "feature", which now prevents us from implementing the return to lobby. This is an awkward and annoying situation all around.
Perhaps a 'Rejoin server' option that players can click, perhaps a visible list appears, showing everyone who clicked it (except specs, they have no say in it) and when all players are in on it, the server restarts with the players and remaining specs.
Last edited by SoScared on Sun Jan 24, 2016 6:32 pm, edited 1 time in total.