Tiny bit of (aestethic) feedback: on many maps you place your trees in a patternlike way over the map. Ghost Valley is an exception on this, and small world as well.
Trees are in my opinion 1) an aestethic addition. So its nice when they look naturally placed. Somewhat clustered and sometimes with a random tree. Towns and farms often have trees nearby, etc. and 2) offer tactical issues. Trees in your expansion require to plan your buildings better as you cant build over trees. Also a forest can be passable or impassable, allowing sneakroutes or being a safe block.
But... nice maps.. go play them in multiplayer and if people like them they will be played more often by them.
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts Consider supporting OpenRA by setting a bountyor by donating for a server
Thanks for feedback noobmapmaker! Yeah, I tend to overdo trees. Can't help myself, I really like trees. They may be annoying when base building but as long as there's room people keep building things even where I specifically don't intend them to. I don't think it's too much of a problem really for the most part. Some of my maps really overdo it, though.
I think I played all the maps I posted so far, I believe most of them play well. Ghost Valley I think is actually the most popular.
For this following RA map I thought I'd try something a bit different.
I think its good when people build bases where you never thought they would!
If you make a map that forces people to build bases on certain spots then it becomes a predictable map.
On most maps there are three kinds of tree/debris/houses groups:
- no trees (players can build as they like)
- some tree/debris/houses (player need carefull planning when deploying and building)
- lots of debris (prevents players from deploying there at all, but units can pass)
I like to place some debris and trees on places that are strategically strong. That makes securing such places a bit more difficult.
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts Consider supporting OpenRA by setting a bountyor by donating for a server
Hey pulse, was wondering if you could make a 1v1 version of 'Too Cold?' I quite enjoy the map and think it would work great as a 1v1 with less available tib at start