How to fix Infantry unit size in OpenRA

Red Alert mod

Discussion about the game and its default mods.
Aner1181
Posts: 32
Joined: Thu Oct 14, 2010 6:57 pm
Location: Moscow

Post by Aner1181 »

Nukem wrote: Sniper unit was created manually using the SHOK unit as a template for the animation frames, simply scaling the unit down %50 or so won't give desired results without it looking funny like how JOo had suggested, you'd have to manually re-size the unit for it to look correct.
Can you suggest how to do that? What software should I use? 8)

fernoe
Posts: 33
Joined: Sat Sep 24, 2005 10:21 pm

Post by fernoe »

aneyrin wrote:
Nukem wrote: Sniper unit was created manually using the SHOK unit as a template for the animation frames, simply scaling the unit down %50 or so won't give desired results without it looking funny like how JOo had suggested, you'd have to manually re-size the unit for it to look correct.
Can you suggest how to do that? What software should I use? 8)
you can use SHP editor, but you'd have to redraw nearly every single pixel. SHP editor can be found here http://www.ppmsite.com/?go=shpbuilderinfo

since it's based off of the shock trooper and the shock trooper is based off of the flamethrower infantry, you might be able to use the TD flamethrower infantry SHP and use SHP editor's recolor function to quickly change the uniform and gun to a different color, although you'd still have to edit out the backpack.

sylandro
Posts: 5
Joined: Sat Aug 15, 2015 6:08 pm

Post by sylandro »

I have the opposite question, is there any way to enlarge the Tiberian Dawn sprites to RA/D2K size?

Ever since RA came out it seems that it was Westwood's intention to leave realistic scales in favor of making the infantry easier to identify. RA, D2K, TS, RA2, et al have had unrealistically giant soldiers.

Canavusbis
Posts: 37
Joined: Thu May 21, 2015 10:58 pm

Post by Canavusbis »

sylandro wrote: I have the opposite question, is there any way to enlarge the Tiberian Dawn sprites to RA/D2K size?

Ever since RA came out it seems that it was Westwood's intention to leave realistic scales in favor of making the infantry easier to identify. RA, D2K, TS, RA2, et al have had unrealistically giant soldiers.
Write a script for ImageMagick or something similar and have it resize each frame to the desired value, then feed them back into OpenRA.Utility or another converter.

sylandro
Posts: 5
Joined: Sat Aug 15, 2015 6:08 pm

Post by sylandro »

I've resized the TD infantry to the same size as RA. In some sprites, some pixels were lost in order to preserve the original SHP size (50x39), but here they are, in case somebody wants them.
Attachments
OpenRA_LargeInfantry.zip
Replaces the TD infantry with larger, resized sprites
(315.74 KiB) Downloaded 261 times

Mor60
Posts: 2
Joined: Thu Jul 31, 2014 12:06 am

Post by Mor60 »

What about using Scale property at RenderSprites trait for Infantry units ?

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