noobmapmaker wrote:
Also is there a general guide on WHERE you can find the code of a map, and with WHAT program you can alter it and how to save and test it? #noob #daretoask
You treat it as a zip file.
So you unpack the "oramap" file. There are two files in there. You edit the "map.yaml" file. Then you turn the two files back into a zip file but rename it to an "oramap".
noobmapmaker wrote:
Also is there a general guide on WHERE you can find the code of a map, and with WHAT program you can alter it and how to save and test it? #noob #daretoask
You treat it as a zip file.
So you unpack the "oramap" file. There are two files in there. You edit the "map.yaml" file. Then you turn the two files back into a zip file but rename it to an "oramap".
Im trying to learn how to script by reading the yaml file of other scripted games, but its quite difficult. Also the Github post on map scripting is very usefull, but a more generic, explanatory guide would be very helpfull.
Im still trying to understand what MUST be in the yaml and what not. What does the Type: Conquest do? What Rules can be defined? How do I add a creep-opponent (who attacks all) or a neutral opponent?
How are units generally defined? And buildings? What are some (simple) ways to alter the stats of a building or unit? How do I alter the map objective?
How do I force options on the map? (e.g. force FFA, or force teams)
Or is there perhaps already some sort of guide explaining such concepts?