Speedy wrote: ↑..you are right. I went back and tested it.
Another difference is that you could also only teleport a SINGLE unit, from what I gathered.
Yep, the Chronosphere in general wasn't a well-thought out feature in the original game. Outside of mission scenarios and very specific uses in MP (e.g surprise Cruiser appearance in a pond or shoving an MCV in the opposite corner for a secret second base) it's not worth much.
Speedy wrote: ↑..and, unrelated, vehicles explode when they touch water after teleportation.
Try moving them into a Transport, then move the Transport away at the last second. Ridiculous yet amusing explosions.
It's not worth trying to use the Chronoshift on units that are constantly moving (such as Ore Trucks); in OpenRA you're technically selecting a patch of terrain and affecting any units within (rather than actually selecting units to shift), and the contents of this patch is being updated in real-time.
This Chronosphere/shift behaviour is unique to OpenRA, or at least certainly wasn't present in RA95 (or RA2 from what I remember).
zinc wrote: ↑Doesn't seem to work on ore harvesters. But there is a display bug when you try...
Is there a bug report of this? A dev should probably look into it.
[EDIT] I let the guys on IRC know. We'll see if anything comes of it.
My mistake. I don't think it's a display bug now, but intentional probably?
You can chrono ore trucks, but you need to get the timing right when they are moving. So you need to wait until they come back over the same patch. What I thought was a "display bug" helps you to do it.
BaronOfStuff wrote: ↑It's not worth trying to use the Chronoshift on units that are constantly moving (such as Ore Trucks); in OpenRA you're technically selecting a patch of terrain and affecting any units within (rather than actually selecting units to shift), and the contents of this patch is being updated in real-time.
This Chronosphere/shift behaviour is unique to OpenRA, or at least certainly wasn't present in RA95 (or RA2 from what I remember).
I destroyed someone's ore truck when I recently tried it. It can be done... You just need to predict where the enemy will move to, or move back to.
zinc wrote: ↑Presumably you can chrono an enemy lorry bomb and set it off?
This could possibly actually be worthy of calling a bug if it works. Makes demo trucks even worse than they already are lol.
Likewise with using it on enemy harvesters if it kills them; that just seems a little cheap to me at least.