Two ore refinery an advantage at the start of the game?

Discussion about the game and its default mods.
zinc
Posts: 657
Joined: Sun Feb 09, 2014 3:46 pm

Two ore refinery an advantage at the start of the game?

Post by zinc »

Is there an advantage in starting with two ore refinery? Or is it better to build a war factory and then more harvesters?
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Speedy
Posts: 76
Joined: Fri Mar 07, 2014 12:34 pm
Location: Netherlands

Post by Speedy »

Personally, I prefer two ore refineries, as it means two harvesters can dump money at the same time, and your tiberium storage increases..

But to be honest, I think this wholly depends on one's playstyle and own preferences than anything.
psydev
Posts: 84
Joined: Sat Mar 31, 2012 5:49 am

Post by psydev »

In CNC there is arguably an advantage to having 2 ore refineries early in the game, because it builds faster than a Weapons Factory + Harvester, and is cheaper.
You can use a 2nd ore refinery to support early infantry attacks.


(There is an effective maximum of 2-3 harvesters per refinery in CNC, since it takes a while for harvesters to unload, thus making the 2nd refinery more likely to be worth it).
ddd
Posts: 272
Joined: Sat Oct 23, 2010 6:04 pm

Post by ddd »

In RA it's better build war factory and build several ore trucks. Then you may want to build 2nd ore refinery.
AoAGeneral
Posts: 32
Joined: Mon Apr 21, 2014 7:58 pm

Post by AoAGeneral »

Depends what your opponent is doing. Just make sure you dont stay on one refinery for to long. Otherwise, if aircraft snipe it out your pretty much GG.
kr1egor
Posts: 5
Joined: Sat May 24, 2014 1:40 pm

Post by kr1egor »

i would say - get some rocket troops alonmg with it to protect against early cheese and its really good.
its the fastest way to get ur eco rollin

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