Information and discussion for custom maps and mods.
robn86
Posts: 12 Joined: Thu Jul 12, 2012 3:43 pm
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by robn86 » Tue Jul 23, 2013 10:56 pm
Missile Truck
The GIF frames are out of order in a couple spots, but the SHP is fine
Used the MGG base with a Shadow made by reaperrr. Then added the SSM Launcher turret fixed with 3 ammo frames.
Made this for my regular RA mod, but posted it here since I used the MGG base with a shadow.
Download here:
http://www.mediafire.com/?i3c9wjmf5m4vkdj
BaronOfStuff
Posts: 438 Joined: Sun May 22, 2011 8:25 pm
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by BaronOfStuff » Wed Jul 24, 2013 9:36 pm
Already made one:
Clicky clicky.
robn86
Posts: 12 Joined: Thu Jul 12, 2012 3:43 pm
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by robn86 » Thu Jul 25, 2013 12:53 am
This one is a bit different, has a shadow and a fixed turret... but if OpenRA has an option to keep a turret fixed then I guess its good only for the shadow
Matt
Posts: 1164 Joined: Tue May 01, 2012 1:21 pm
Location: Germany
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by Matt » Thu Jul 25, 2013 9:11 pm
Upload it to
http://content.open-ra.org/?p=units please.
Do we want this for allied mobile AA to counter the soviet flak truck?
robn86
Posts: 12 Joined: Thu Jul 12, 2012 3:43 pm
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by robn86 » Fri Jul 26, 2013 2:35 pm
katzsmile
Posts: 39 Joined: Mon Sep 06, 2010 8:03 am
Location: Arkhangelsk
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by katzsmile » Sat Jul 27, 2013 11:01 pm
lolwut? To counter sov flaktruk? which is done to counter jeep? i think devs just must redo whole game and balance =)
WolveNZ
Posts: 13 Joined: Wed May 15, 2013 6:36 am
Location: Auckland
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by WolveNZ » Mon Jul 29, 2013 7:10 pm
To me, It looks more along the lines of some of the AA Vehicles their making these days, so I would just chuck it under as an Advanced, mobile AA weapon?
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