Have a look at your servers.log to debug the problem. If it annoys you so much add a comment with @chrisforbes in https://github.com/OpenRA/OpenRA/pull/2403 to get his attention so that he finally reviews my code. Please keep in mind that UPnP only works for hardware routers. Software firewalls are not affected.
I am from Singapore and I am using linksys router. My IP is 218.186.18.227:1234
I have already port forward 1234 and also triggered the port in the router settings. I have also enabled allow access for windows firewall both port 1234 and the game file. However, everytime I host a game, nobody can join my game which I believe it is not listed in the "join servers".
Whenever I create a game, it gets listed in http://openra.res0l.net/games/ but still no one joins my game. I still think there is a problem hosting from my side.
Appreciate any help!! I want to host games to play with my friends!
ddd wrote: What does http://canyouseeme.org/ say to you about 1234 port when your openra server is running?
It says that it did not find my service on port 1234. However, the IP as detected which is 116.88.24.26, is not correct either. I cannot manually enter the IP as the field is blocked out.
I clicked on the IP check tool in the link below and it is showing me another IP.
You are failed to make port-forwarding through your router properly. The detected IP address you see there is correct. Port forwarding is the following thing:
<your_Router_IP_of_External_Interface=116.88.24.26>:1234 | <your_Router_IP_of_Interternal_Interface>:1234 <-> <your_Internal_LAN_Computer_IP>:1234
You need to throw port from <your_Router_IP_of_Interternal_Interface> to <your_Internal_LAN_Computer_IP> inside your LAN private network.
I had a games night with my work colleagues tonight. We are all system administrators and know our way around routers. We found that even though we tried DMZ, forwarding 1234 (and other ports such as 80, 443, and random) we could not get connections to work. We also tried the upnp options mentioned earlier in this thread with no success.
It seems that 1 in 5 servers online is connectable. There appears to be something deeper going on here than just port forwarding ignorance in the user base.
You can have some filters on your work. We have never seen any problems with ports except that they weren't properly configured. And properly configured hetzner servers and others are JUST work.
There have been some changes; it's not possible anymore to create your own server and then to join your own game via "join" (to test if your server is accessible); this does not mean your server is inaccessible!
You have to select "direct connect" now to see if it works.
There is now no need anymore - as from version 20160508 on - to sync you maps on your dedicated server manually. If the master server connection is successfully established, your dedicated server will now be able to auto-sync every map when needed, meaning that all maps (corresponding mapformat and build) should be available for play on your server, regardless of the maps physically present in your server's dir.