1 vs 1 Tournament REGISTRATION
1 vs 1 Tournament REGISTRATION
[align=center]Entry's have Closed
[/align]
Head-To-Head Battles Leading to a Best of 3 (Three) round Final.
To be Held : 08:00:00 p.m. Saturday October 20, 2012
Sat 10/20/2012 8:00 PM UTC - Sun 10/21/2012 9:00 AM NZT - Sat 10/20/2012 11:00 PM*Germany - Sun 10/21/2012 12:00 AM* Finland - Sat 10/20/2012 4:00 PM* Texas.
[align=center] Current Players Signed Up:[/align]
hamb
Scott_Nz
Unreal Champion
Overkill_
gefee
ihptru
SoScared
RAGEQUIT
Chrisf - Player has Withdrawn -
Ankhwatcher
Azores
Dan9550
Joseph_Vissarion
1 : The officials Will have the FINAL say on All rounds they Monitor
2 : Each Match is a Knockout / Elimination Round. Therefore You lose and You're Out
3 : Entry's Will close 10/19/2012 at Midnight.
4: A Lobby will be held open for Players waiting For their game - For Information and Notification Purposes Only - Which you may Join and wait in
5 : Players will be Notified, Either on IRC or in The Lobby Mentioned Above, The ip and Port to Direct Connect to For Each Tabled Match.
6 : Players that Have not Joined Either Of the above by 9:00pm (2100) UCT Will Be considered Forfeit
7 : Players In-Game that Fake "Connection Drop" Banned. Offenders Will be Forfeit and Instantly Eliminated
8: Player/Host Crash or Drop will result in a REMATCH, If player does not Reconnect it will be Considered a Forfeit
9:Players MUST sign up Themselves, No nominations "On behalf of".
10: All entry's will be taken as agreement to these Terms, and any other that may be enforced by Event Staff for the Benefit of this Tournament
11. No player may Watch the Live stream Whilst ingame
More Rules May be Added
If The situation calls for it, a Second Bracket (Table or League) will be drawn up. Leading to the same 3 Round Final.
R.E: Map
A Tournament Map has been made for All rounds of This tournament
See : http://akseli.virtuaalipalvelin.net/forest-path.oramap
Thankyou to RAGEQUIT.
More changes may be made For the Final Version of this map, So please Make sure you have the latest Version For game Day.
Please Post Your interest in This Thread.
All Welcome
Any Comments or Questions Welcome
Join #OpenRA on Freenode irc network
[/align]
Head-To-Head Battles Leading to a Best of 3 (Three) round Final.
To be Held : 08:00:00 p.m. Saturday October 20, 2012
Sat 10/20/2012 8:00 PM UTC - Sun 10/21/2012 9:00 AM NZT - Sat 10/20/2012 11:00 PM*Germany - Sun 10/21/2012 12:00 AM* Finland - Sat 10/20/2012 4:00 PM* Texas.
[align=center] Current Players Signed Up:[/align]
hamb
Scott_Nz
Unreal Champion
Overkill_
gefee
ihptru
SoScared
RAGEQUIT
Chrisf - Player has Withdrawn -
Ankhwatcher
Azores
Dan9550
Joseph_Vissarion
1 : The officials Will have the FINAL say on All rounds they Monitor
2 : Each Match is a Knockout / Elimination Round. Therefore You lose and You're Out
3 : Entry's Will close 10/19/2012 at Midnight.
4: A Lobby will be held open for Players waiting For their game - For Information and Notification Purposes Only - Which you may Join and wait in
5 : Players will be Notified, Either on IRC or in The Lobby Mentioned Above, The ip and Port to Direct Connect to For Each Tabled Match.
6 : Players that Have not Joined Either Of the above by 9:00pm (2100) UCT Will Be considered Forfeit
7 : Players In-Game that Fake "Connection Drop" Banned. Offenders Will be Forfeit and Instantly Eliminated
8: Player/Host Crash or Drop will result in a REMATCH, If player does not Reconnect it will be Considered a Forfeit
9:Players MUST sign up Themselves, No nominations "On behalf of".
10: All entry's will be taken as agreement to these Terms, and any other that may be enforced by Event Staff for the Benefit of this Tournament
11. No player may Watch the Live stream Whilst ingame
More Rules May be Added
If The situation calls for it, a Second Bracket (Table or League) will be drawn up. Leading to the same 3 Round Final.
R.E: Map
A Tournament Map has been made for All rounds of This tournament
See : http://akseli.virtuaalipalvelin.net/forest-path.oramap
Thankyou to RAGEQUIT.
More changes may be made For the Final Version of this map, So please Make sure you have the latest Version For game Day.
Please Post Your interest in This Thread.
All Welcome
Any Comments or Questions Welcome
Join #OpenRA on Freenode irc network
Last edited by Ripsn on Sat Oct 20, 2012 3:47 am, edited 16 times in total.
-
- Posts: 5
- Joined: Wed Oct 03, 2012 11:08 pm
Okay, sign me in!
You who signed in already it was a mistake from you. Because you will see my passion to drop you out! Will not happen when those 3 against me!
Others, don't bother to join because I'm gonna win!
If you do it anyway without considering my warning. You won't see me at second round anymore. Who would like to drop me out? I hope none of you!
PS. Signing been available 2 days and so few participants. What happened to "scene"? Put your name on list asap!
Sincerely - gefee
You who signed in already it was a mistake from you. Because you will see my passion to drop you out! Will not happen when those 3 against me!
Others, don't bother to join because I'm gonna win!
If you do it anyway without considering my warning. You won't see me at second round anymore. Who would like to drop me out? I hope none of you!
PS. Signing been available 2 days and so few participants. What happened to "scene"? Put your name on list asap!
Sincerely - gefee
-
- Posts: 1
- Joined: Thu Oct 11, 2012 12:06 pm
So my comments on map. It's tiny and there is no space to build and fight. We will see very fast rushes here.
- Trees prevent building to larger area except you move your MCV
- There are total 4 ore mines. And you can't get access to last 2 before moving MCV.
I believe both teams will have lack of money after 5 mins if both team loose their first rush forces.
- Cliffs and trees protect pretty well arties and v2 from light vehicles. Maybe too well
- Northern base may bug at start of game. Ore mine is so close to mine that it may prevent deploying the base so you have to move it at start.
I made a picture how to improve map a bit.
https://dl.dropbox.com/u/23523603/ra.jpg
It's just my opinion. What you feel?
Replay of test match, I believe you have to download map before you can watch that.
https://dl.dropbox.com/u/23523603/OpenR ... 41225Z.rep
- Trees prevent building to larger area except you move your MCV
- There are total 4 ore mines. And you can't get access to last 2 before moving MCV.
I believe both teams will have lack of money after 5 mins if both team loose their first rush forces.
- Cliffs and trees protect pretty well arties and v2 from light vehicles. Maybe too well
- Northern base may bug at start of game. Ore mine is so close to mine that it may prevent deploying the base so you have to move it at start.
I made a picture how to improve map a bit.
https://dl.dropbox.com/u/23523603/ra.jpg
It's just my opinion. What you feel?
Replay of test match, I believe you have to download map before you can watch that.
https://dl.dropbox.com/u/23523603/OpenR ... 41225Z.rep
Just took the map for a test run, so here's my 5 cents:gefroy wrote: ↑So my comments on map. It's tiny and there is no space to build and fight. We will see very fast rushes here.
- Trees prevent building to larger area except you move your MCV
- There are total 4 ore mines. And you can't get access to last 2 before moving MCV.
I believe both teams will have lack of money after 5 mins if both team loose their first rush forces.
- Cliffs and trees protect pretty well arties and v2 from light vehicles. Maybe too well
- Northern base may bug at start of game. Ore mine is so close to mine that it may prevent deploying the base so you have to move it at start.
I made a picture how to improve map a bit.
https://dl.dropbox.com/u/23523603/ra.jpg
It's just my opinion. What you feel?
Replay of test match, I believe you have to download map before you can watch that.
https://dl.dropbox.com/u/23523603/OpenR ... 41225Z.rep
Personally I don't mind narrow build space and sparse resources. It increases the value of smaller and normally wasted units and just shifts the pace of the game.
I like the trees and cliffs as buffers, I don't really want to see them go. My only concern perhaps is the artillery/V2 play firing shots across the map - plenty of ridges and trees to shield them but they might be difficult to control...
Hope bugging won't become an issue.