I just want to know if its possible at all...
Information and discussion for custom maps and mods.
brenybear
Posts: 1 Joined: Sun Oct 09, 2011 7:32 pm
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by brenybear » Sun Oct 09, 2011 7:35 pm
Well i want to know if its possible , i mean the Engines not that different , It still uses Shp's but also uses Voxels , i believe thats 2.5D engine , would that be too hard to implement into a mod or am i wasting my time?
chrisf
Posts: 246 Joined: Mon Sep 06, 2010 4:59 am
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by chrisf » Mon Oct 10, 2011 6:28 am
You'd need to do a lot of work, but it's certainly possible.
raminator
Posts: 106 Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart
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by raminator » Mon Oct 10, 2011 8:02 am
you can convert voxels to shp...
though it´s no one-click job...
chrisf
Posts: 246 Joined: Mon Sep 06, 2010 4:59 am
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by chrisf » Mon Oct 10, 2011 6:52 pm
We *could* write a better tool to make it so
Holy_Master
Posts: 62 Joined: Fri Nov 21, 2003 10:04 am
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by Holy_Master » Tue Oct 11, 2011 5:52 am
i dunno but he should improve engine to support 3d model for unit/building.
chrisf
Posts: 246 Joined: Mon Sep 06, 2010 4:59 am
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by chrisf » Tue Oct 11, 2011 6:59 pm
I don't consider 3d models to be much of an "improvement".
knivesron
Posts: 93 Joined: Wed Aug 10, 2011 5:05 am
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by knivesron » Wed Oct 12, 2011 4:05 am
if you want to use 3d models, why dont you just use the spring engine?
Holy_Master
Posts: 62 Joined: Fri Nov 21, 2003 10:04 am
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by Holy_Master » Sat Oct 15, 2011 4:47 pm
because spring base on TA gameplay and it no choice to use 2d together.
xan2622
Posts: 80 Joined: Fri Mar 15, 2013 9:27 pm
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by xan2622 » Fri Aug 22, 2014 5:45 pm
OpenRA now supports voxels.
Matt
Posts: 1144 Joined: Tue May 01, 2012 12:21 pm
Location: Germany
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by Matt » Sat Aug 23, 2014 6:08 am