[WIP Map] RA Isla Sorna

Playable 2on2 map, currently in development

Information and discussion for custom maps and mods.

How many players should the map support?

Poll ended at Wed May 11, 2011 1:08 am

2
0
No votes
3
0
No votes
4
2
50%
5
0
No votes
6
2
50%
 
Total votes: 4

Kashi
Posts: 18
Joined: Sun Mar 13, 2011 8:55 pm

[WIP Map] RA Isla Sorna

Post by Kashi »

New map project. Watched good old Jurassic Park few weeks back, so I decided to make a map using Isla Sorna as a reference. Materials from the JP wiki helped with the modeling process, as well as Harrison's tileset.

This version of the map is WIP, as I am trying to decide where to go with it. So I'm asking you guys, keep it a 2on2 map, make it 1on1 instead or maybe 5 player FFA? That decision kinda influences the way I have to place props around the map and I'm too lazy to do it more than once on a map this size :p.

Also, the small rivers in the upper middle of the map are obviously placeholders. Hoping that someone is nice enough to turn and/or mirror the river crossings for me at some point, till then they'll have to stay like that :V.
Attachments
Isla-Sorna.oramap
Note: Map in beta stage, playable but untested and bare of any props beside the most basic.
(15.59 KiB) Downloaded 1016 times
Isla-Sorna.png
Isla-Sorna.png (9.08 KiB) Viewed 13561 times
User avatar
hamb
Posts: 112
Joined: Mon Oct 18, 2010 5:57 pm

Post by hamb »

I'm gonna check this out :D minimap looks good
mattn
Posts: 3
Joined: Fri Mar 18, 2011 5:59 pm

Post by mattn »

this map crashes the latest playtest version with
Unhandled Exception: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.UInt16,OpenRA.FileFormats.TileTemplate].get_Item (UInt16 key) [0x00000] in <filename unknown>:0
at OpenRA.FileFormats.TileSet.GetTerrainType (TileReference`2 r) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Minimap.TerrainBitmap (OpenRA.Map map, Boolean actualSize) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Minimap.TerrainBitmap (OpenRA.Map map) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Minimap.RenderMapPreview (OpenRA.Map map) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.MapPreviewWidget.<PreviewCache>m__37 (OpenRA.Map stub) [0x00000] in <filename unknown>:0
at OpenRA.FileFormats.Cache`2[OpenRA.Map,System.Drawing.Bitmap].get_Item (OpenRA.Map key) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.MapPreviewWidget.DrawInner () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.Draw () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.Draw () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.Draw () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.Draw () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.DoDraw () [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Viewport.DrawRegions (OpenRA.Graphics.WorldRenderer wr, IInputHandler inputHandler) [0x00000] in <filename unknown>:0
at OpenRA.Game.Tick (OpenRA.Network.OrderManager orderManager, OpenRA.Graphics.Viewport viewPort) [0x00000] in <filename unknown>:0
at OpenRA.Game.Run () [0x00000] in <filename unknown>:0
at OpenRA.Program.Run (System.String[] args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
AL lib: ALc.c:1879: exit(): closing 1 Device
AL lib: ALc.c:1808: alcCloseDevice(): destroying 1 Context(s)
AL lib: ALc.c:1420: alcDestroyContext(): deleting 32 Source(s)
Inconsistency detected by ld.so: dl-close.c: 736: _dl_close: Assertion `map->l_init_called' failed!
what have i missed?
Kashi
Posts: 18
Joined: Sun Mar 13, 2011 8:55 pm

Post by Kashi »

I used build 20110320 to make the map, will dl the new build this weekend and test it myself.

As for the error message, unfortunatly I don't have much experience with programming so someone else would have to tell you what it means ^^'.

Edit: It may be possible that you need to dl Harrisons tileset and copy it into your openRA folder, if you didn't yet.
Kashi
Posts: 18
Joined: Sun Mar 13, 2011 8:55 pm

Post by Kashi »

Turns out the problem are the custom tiles I used for this map. Anyone who wants to test it should use the build 20110320 to play. Unfortunately I have zero experience in modding, so I need to wait for someone to help me with fixing this ^^'.

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