This engine can handle almost anything. If you want some behavior that is not supported yet, come ask a programmer nicely in #openra and it might get written for you.
no...no voxel.
i converted imported the original voxel to 3dsmax and rendered it as a shp.
works really nice and is easy...this way a whole bunch of voxels could be ported to openra
raminator wrote: no...no voxel.
i converted imported the original voxel to 3dsmax and rendered it as a shp.
works really nice and is easy...this way a whole bunch of voxels could be ported to openra
ah i see.. i use to try that tool once it make my com work really hard becausethe voxel i import get creation by alot of box. however it look very good.
raminator wrote: no...no voxel.
i converted imported the original voxel to 3dsmax and rendered it as a shp.
works really nice and is easy...this way a whole bunch of voxels could be ported to openra
ah i see.. i use to try that tool once it make my com work really hard becausethe voxel i import get creation by alot of box. however it look very good.
same here
something that helps a bit is to "remove redundant voxels" before import
another (maybe better) way to convert voxels to shp is to use vxlse 3´s function to export the voxels to obj-format.
this can be imported to 3dsm and be rendered afterwards.
i tried to edit an existing shp (biolab-building) with the "open source shp builder"
problems i've got so far:
1. i saved using the tiberian dawn pallette and the game crashed
System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> System.IO.InvalidDataException: Ungültige Daten beim Decodieren gefunden.
bei OpenRA.FileFormats.ShpReader.Decompress(Stream stream, ImageHeader h)
bei OpenRA.FileFormats.ShpReader..ctor(Stream stream)
bei OpenRA.Graphics.SpriteLoader.LoadSprites(String filename)
bei OpenRA.FileFormats.Cache`2.get_Item(T key)
bei OpenRA.Graphics.Sequence..ctor(String unit, String name, MiniYaml info)
2. i can't reopen shp's with the "open source shp builder"