Infantry Conversion Dune2000 to OpenRA/TD
Infantry Conversion Dune2000 to OpenRA/TD
was trying all day long to get something together.
i wrote a batch-file to "rename" the Dune2000-Rifle-Guy´s png to have the correct counterclockwise order.
then i made a cscheme-file for shpbuilder to make it use RA´s remap, etc.
now the stupid thing is that D2k infantry pngs are not alligned in the centre of the png.
so you need to fix that manually.
i tried the shp ingame and the sequence works.
what i need now is some tip or a lil app that helps me allign the unit in the centre of the png.
i wrote a batch-file to "rename" the Dune2000-Rifle-Guy´s png to have the correct counterclockwise order.
then i made a cscheme-file for shpbuilder to make it use RA´s remap, etc.
now the stupid thing is that D2k infantry pngs are not alligned in the centre of the png.
so you need to fix that manually.
i tried the shp ingame and the sequence works.
what i need now is some tip or a lil app that helps me allign the unit in the centre of the png.
- Attachments
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- the bluish-guy was from a 3d-model-conversion that does not fit with the other infantry.
the guy with the non-red-face and the backpack is from dune - Unbenannt.PNG (14.82 KiB) Viewed 9283 times
- the bluish-guy was from a 3d-model-conversion that does not fit with the other infantry.
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- Posts: 62
- Joined: Fri Nov 21, 2003 10:04 am
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- Posts: 62
- Joined: Fri Nov 21, 2003 10:04 am
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- Posts: 62
- Joined: Fri Nov 21, 2003 10:04 am
ah i see... that's what i scare the character didn't stand on his possition he should be.raminator wrote: ↑shp looks like this.
sequences.yaml
I fixed the centering thing now. Can you send me your sequences.yaml and your batch file to sort the frames counter-clock wise order? That would save me some time for the Dune 2000 mod.