Information and discussion for custom maps and mods.
Harisson
Posts: 149 Joined: Sun Jan 13, 2008 10:03 pm
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by Harisson » Fri Feb 25, 2011 2:33 pm
Woooow, perfect
. Can you share these units ? -that's can be help to create mods with unique units. Plan you do mod for OpenRa ?
raminator
Posts: 106 Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart
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by raminator » Fri Feb 25, 2011 10:26 pm
nope...wont share them...atleast not now...
Holy_Master
Posts: 62 Joined: Fri Nov 21, 2003 10:04 am
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by Holy_Master » Thu Mar 03, 2011 10:29 pm
raminator wrote: some more vehicles i made for my mod
you can see...there´s alot of stuff you can do shp-wise with this game
will your tank treat is moving when it move?
raminator
Posts: 106 Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart
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by raminator » Fri Mar 04, 2011 2:15 pm
nope...i want to keep it simple and similar to the td/ra units.
but afaik moving wheels and treads are working...
btw...i belive that you could make even better shps than me
Holy_Master
Posts: 62 Joined: Fri Nov 21, 2003 10:04 am
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by Holy_Master » Fri Mar 04, 2011 2:27 pm
raminator wrote: nope...i want to keep it simple and similar to the td/ra units.
but afaik moving wheels and treads are working...
btw...i belive that you could make even better shps than me
no... right now i just lazy guy who cant done anything with out your camera i can do nothing.
ps this pic is just photoshop
Attachments
mammothtest.png (34.77 KiB) Viewed 18506 times
chrisf
Posts: 246 Joined: Mon Sep 06, 2010 4:59 am
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by chrisf » Fri Mar 04, 2011 9:04 pm
Moving treads etc *should* work.
Holy_Master
Posts: 62 Joined: Fri Nov 21, 2003 10:04 am
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by Holy_Master » Fri Mar 04, 2011 9:33 pm
is Ra1 building have same angle with unit? because i try to compare the angle of my building [that using raminator camera and ra1 building it look abit different]
chrisf
Posts: 246 Joined: Mon Sep 06, 2010 4:59 am
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by chrisf » Fri Mar 04, 2011 9:59 pm
RA1 angles are horribly inconsistent. A wide range are used for different units & buildings.
rb10c
Posts: 25 Joined: Wed Feb 16, 2011 8:02 pm
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by rb10c » Fri Mar 04, 2011 10:18 pm
But i like that about RA1. It means the architecture is more realistic. Yes, its a warbase, but will all buildings face the same direction?
Holy_Master
Posts: 62 Joined: Fri Nov 21, 2003 10:04 am
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by Holy_Master » Fri Mar 04, 2011 10:52 pm
only thing i'm sure is MCV have same direction with CY. - -"
Attachments
compare.png (61.25 KiB) Viewed 18462 times
Last edited by
Holy_Master on Mon Mar 07, 2011 1:30 pm, edited 1 time in total.
raminator
Posts: 106 Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart
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by raminator » Mon Mar 07, 2011 7:30 am
Holy_Master wrote: raminator wrote: nope...i want to keep it simple and similar to the td/ra units.
but afaik moving wheels and treads are working...
btw...i belive that you could make even better shps than me
no... right now i just lazy guy who cant done anything with out your camera i can do nothing.
ps this pic is just photoshop
this looks awesome
raminator
Posts: 106 Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart
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by raminator » Tue Mar 08, 2011 9:45 am
tried some cameras for buildings...this seem to be good...not perfect but should be good enough
Attachments
buildingcamera.zip
(17 KiB) Downloaded 911 times
buildingtest.jpg (7.51 KiB) Viewed 18369 times
Holy_Master
Posts: 62 Joined: Fri Nov 21, 2003 10:04 am
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by Holy_Master » Tue Mar 08, 2011 2:11 pm
i've render the building from your camera the angle look very beautiful in ra1 view, i think it'll be better if i use this camera to render both unit and building to use in my project.
Attachments
nodbase.png (97.86 KiB) Viewed 18361 times
Last edited by
Holy_Master on Tue Mar 08, 2011 3:46 pm, edited 1 time in total.
raminator
Posts: 106 Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart
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by raminator » Tue Mar 08, 2011 3:09 pm
are those models from ROS or are they new?
looking awesome =)
Holy_Master
Posts: 62 Joined: Fri Nov 21, 2003 10:04 am
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by Holy_Master » Wed Mar 09, 2011 5:13 am
raminator wrote: are those models from ROS or are they new?
looking awesome =)
it's building for ROS but truely i want to use it for another game engine. i just havn't found the engine that can handle what i want to do.