Now that OpenRA has a new release out, I'm releasing my OpenRg mod.
It is a blend of Sole Survivor (ie you control only _1_ single unit) and C&C: Renegade (you fight either for nod / gdi, and you need to destroy the enemy base)
It has the following features (so far):
Fight for either GDI or Nod
Currently has 1 map, with support for _30_ players
Custom lobby GUI
Ability system, gui based on the 'support powers' system
Beacons (nuke / ion) & mines, placed using the ability system
Item system (currently used for mines & beacons)
Tanks require a driver to drive them
Able to steal enemy tanks
Crates spawn at certain points on the map
Structures' scale is increased (including the harvester) for increased 'realism' (you feel 'small' now)
Renders the nicknames of players in your sightrange
Beacons can be placed on structures
Engineers can disarm beacons by 'force' attacking it
Switching infantry type possible at the barracks
Switching infantry type does not remove bought beacons
Refilling of HP for $50
Small set of infantry & tanks already available
Tanks cannot be build anymore if the war factory / airfield has been destroyed
Once the barracks are destroyed, you can only switch to basic infantry
Cannot purchase beacons if the relevant structure has been destroyed.
Snipers can deploy (right click them) to switch to a sniper scope view, this increases damage
Known issues:
Does not include all vehicles / infantry types yet
Some icons are replaced by dummy ones, since I dont have decent ones for them yet (hover over them to see what the icon stands for)
Report issues, bugs, suggestions, ... under this forum topic!
Still trying to find a game online , but have tried playing by myself and OpenRg plays well so really good work,
one bug I have found so far is that if you exit you vehicle at the right time while attacking a building, the empty vehicle keeps attacking the building.
Ill try to get a screenie of it sometime.
Sammyyyy
So yeah about that update... As you have noticed it never came.
Well, today I decided to pick up back on my old OpenRg project.
Don't expect anything magical soon again, as well, the old code doesn't compile anymore (things have changed, for the better I'm sure ^^) and I need to relearn some (read: all) OpenRA specifics.
My first goal will be to get things back to what I had when I halted the project, this alone will take plenty of work.
In the meanwhile, if you have suggestions : I'm all ears.