OpenRA stopped working help.

Discussion about the game and its default mods.
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Sleipnir
Posts: 878
Joined: Thu Apr 11, 2002 12:52 am

Post by Sleipnir »

http://www.sleipnirstuff.com/forum/view ... 81&t=14842

Please follow the steps in the FAQ to help us debug the problem. Also, check the other threads, someone else may have posted about the same problem.
larionov
Posts: 1
Joined: Thu Sep 30, 2010 8:42 am

Post by larionov »

The same for me:
exception.log

System.EntryPointNotFoundException: Unable to find an entry point named 'glGenBuffers' in DLL 'opengl32.dll'.
at Tao.OpenGl.Gl.Imports.GenBuffers(Int32 n, UInt32* buffers)
at Tao.OpenGl.Gl.glGenBuffers(Int32 n, Int32& buffers)
at OpenRA.GlRenderer.VertexBuffer`1..ctor(GraphicsDevice dev, Int32 size)
at OpenRA.GlRenderer.GraphicsDevice.CreateVertexBuffer(Int32 size)
at OpenRA.Graphics.Renderer..ctor()
at OpenRA.Game.Initialize(Arguments args)
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)

sysinfo:
CPU: Intel Core2Duo P7350 @ 2.00 GHz
Video: SiS672 Mirage 3+
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Sleipnir
Posts: 878
Joined: Thu Apr 11, 2002 12:52 am

Post by Sleipnir »

Both of your problems are covered in the FAQ. Please follow the entries on your specific crashes, and let us know if that helps.

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