Red Alert Global League: Season 6 - Map pool

Participants vote on additional 2 maps to include into the roster

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netnazgul
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Red Alert Global League: Season 6 - Map pool

Post by netnazgul » Sat Sep 29, 2018 7:58 pm

Image

Rulebook Registrations Map pool

Map pool VOD of the maps showcasting
https://www.twitch.tv/videos/315071162 https://www.youtube.com/watch?v=O0zERonm_TI (1st part)
https://www.twitch.tv/videos/317136948 (2nd part)

Map pool will be finalized by October 7th 23:59 UTC+0.

RAGL participants are encouraged to suggest 2 more maps below to include in the pool to make it 12 in total. Any 1v1 maps might be considered, though we reserve the right to deny the application on reasonable grounds. Feel free to add the explanation on why do you think the map should be included in the pool.
Attachments
ragl-s6-maps.zip
(135.56 KiB) Downloaded 30 times
shared-responsibility-r2-ragl-s6.oramap
(15.55 KiB) Downloaded 8 times
Last edited by netnazgul on Sun Oct 28, 2018 10:19 am, edited 8 times in total.

noobmapmaker
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Re: Red Alert Global League: Season 6 - Map pool

Post by noobmapmaker » Sun Sep 30, 2018 8:57 am

Don't have a suggestion, but have to say this is a damn fine map pool allready! Really looking forward to see high level play on these maps!

eskimo
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Re: Red Alert Global League: Season 6 - Map pool

Post by eskimo » Wed Oct 03, 2018 12:05 pm

Map pool looks fairly varied. Nice that Badger Hills made a revisit and wasn't deemed too linear. Shadow Fiend coming back is a nice replacement of Pitfight filling the gap of a classic long played map. Haven't any recommendations myself atm, and lightly not to with my current work load sadly. Though i'm sure there's some old maps that could probably make the list.

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Re: Red Alert Global League: Season 6 - Map pool

Post by netnazgul » Wed Oct 03, 2018 12:18 pm

eskimo wrote:
Wed Oct 03, 2018 12:05 pm
Map pool looks fairly varied. Nice that Badger Hills made a revisit and wasn't deemed too linear.
Thanks, one of the goals was to provide different kinds of maps, both in size and economy richness, so that players still have a possibility of finding a "home" map for their liking.

There was a small hesitation between Badger Hills and Borrowed Time in attempt to have a 0-oil map in, the former was chosen as a fresher and more active solution.

One more tendency on map selection showed up in that there are more eco-rich maps in the mix. We might probably have some maps on the high threshold of low eco/high eco scale here, with both Forgotten Plains and Map J (that will be renamed I think ;) ) having 18 mines.

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Re: Red Alert Global League: Season 6 - Map pool

Post by eskimo » Wed Oct 03, 2018 4:58 pm

I think some of those definitely need a rename, as if they take off then it'll be more rememberable. Not to float my own boat, and imo Borrowed Time is a top map, Badger Hills fills that tech incentive type map i think. It's also good that we have 2 19x mine maps as they dont follow the typical style and seem to be favoured which is a good move forward for the game. Not to forget, but having 2 small maps be proven to play well and not just become base pushey is a good thing also.

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Happy
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Re: Red Alert Global League: Season 6 - Map pool

Post by Happy » Thu Oct 04, 2018 10:01 am

Still no map x??? What happened to the small map bandwagon because its one of the only small maps I like.

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Re: Red Alert Global League: Season 6 - Map pool

Post by netnazgul » Thu Oct 04, 2018 1:58 pm

Happy wrote:
Thu Oct 04, 2018 10:01 am
Still no map x??? What happened to the small map bandwagon because its one of the only small maps I like.
Map X looked mostly like an arty spam-fest map as far as I remember, so we decided against it.

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Happy
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Re: Red Alert Global League: Season 6 - Map pool

Post by Happy » Thu Oct 04, 2018 2:26 pm

netnazgul wrote:
Thu Oct 04, 2018 1:58 pm
Happy wrote:
Thu Oct 04, 2018 10:01 am
Still no map x??? What happened to the small map bandwagon because its one of the only small maps I like.
Map X looked mostly like an arty spam-fest map as far as I remember, so we decided against it.
All of those maps can be forced into an arty spam fest, not really a reason.

.1
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Re: Red Alert Global League: Season 6 - Map pool

Post by .1 » Thu Oct 04, 2018 5:01 pm

We have 2 small maps, sanitsa and snakes and ladders. We wanted to give some variety with the maps, and offer different views, which is why maps like beyond destruction are in there as well.

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Re: Red Alert Global League: Season 6 - Map pool

Post by netnazgul » Thu Oct 04, 2018 5:26 pm

Added Map X to the list of possible pool additions.

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Tailix Killa Mentor
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Re: Red Alert Global League: Season 6 - Map pool

Post by Tailix Killa Mentor » Sat Oct 06, 2018 11:23 am

Its a Damn fine Map pool,

as for suggestions Ill go with Northwest Passage and Keep off the grass 2, lover those maps :)
Tailix Killa Mentor

Behind Every Great OpenRA Player, is a Woman rolling her eyes.

lol

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netnazgul
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Re: Red Alert Global League: Season 6 - Map pool

Post by netnazgul » Sat Oct 06, 2018 12:58 pm

Tailix Killa Mentor wrote:
Sat Oct 06, 2018 11:23 am
as for suggestions Ill go with Northwest Passage and Keep off the grass 2, lover those maps :)
you probably realize we won't put that back into the map pool, right? ;)

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Upps
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Re: Red Alert Global League: Season 6 - Map pool

Post by Upps » Sun Oct 07, 2018 6:16 pm

I think Arcane Woods II is a good option for the Map pool. It's probably the best N/a map I have ever played and is with more then 150 played matches popular :)

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Re: Red Alert Global League: Season 6 - Map pool

Post by netnazgul » Mon Oct 08, 2018 4:35 pm

Final map pool is posted, see the attached archive.

eskimo
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Re: Red Alert Global League: Season 6 - Map pool

Post by eskimo » Mon Oct 08, 2018 7:45 pm

Shame we couldn't have a bogey map like KOTG2, that isn't KOTG/is a new a map

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