Red Alert Global League: Season 15 - Standings and Statistics

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TTTPPP
Posts: 317
Joined: Wed Sep 05, 2018 8:25 pm

Red Alert Global League: Season 15 - Standings and Statistics

Post by TTTPPP »

Image

Rulebook Registrations Map Making Contest Schedule Weekly Highlights Standings

After a bit of a delay I've finally got around to uploading the final standings to the forum. In Master's then Kav, Happy and Fazzar finished the group stage with a single point separating them.
S15Masters.png
S15Masters.png (106.3 KiB) Viewed 546 times
In Minions then (Not) New pipped Duke Bones by a point. At the bottom of the division then spetsnaz84 scored the highest number of points for an overall last place finisher (second highest overall, with only Hans Nilhall and Milkman's 5 points in Minions S12 beating it).
S15Minions.png
S15Minions.png (114.29 KiB) Viewed 546 times
We also had a very low number of Season Forfeits - with only Season 9 beating it (although in Season 9 then a large number of players were allowed to finish the season without playing all their matches).

In the playoffs then Fazzar and Blackened didn't play each other, but there was no prize money for 3rd place anyway.
S15Playoffs.png
S15Playoffs.png (31.13 KiB) Viewed 546 times
For full details from this season or any other then check out https://tttppp.github.io/ragl/standings.html?season=15

TTTPPP
Posts: 317
Joined: Wed Sep 05, 2018 8:25 pm

Re: Red Alert Global League: Season 15 - Standings and Statistics

Post by TTTPPP »

The statistics from Season 14 are available here: viewtopic.php?p=314982#p314982

Faction Win Rates

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Faction         Win Rate            From Any        From Random A/S     Picked Win Rate
England       55/102  54%         26/ 36  72%         17/ 36  47%         12/ 30  40%
France        42/ 81  52%         15/ 25  60%         19/ 36  53%          8/ 20  40%
Germany       50/105  48%         18/ 27  67%         21/ 39  54%         11/ 39  28%
Allies       147/288  51%         59/ 88  67%         57/111  51%         31/ 89  35%
Russia        46/ 82  56%         29/ 54  54%          9/ 17  53%          8/ 11  73%
Ukraine       42/100  42%         27/ 52  52%          8/ 22  36%          7/ 26  27%
Soviet        88/182  48%         56/106  53%         17/ 39  44%         15/ 37  41%
Total        235/470  50%        115/194  59%         74/150  49%         46/126  37%
Buildings/Units Queued

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~~~ Buildings ~~~
Refinery: 3390 (475 builds (100%), 50% wins)
Barracks: 3350 (476 builds (100%), 50% wins)
Power Plant: 3196 (476 builds (100%), 50% wins)
War Factory: 748 (468 builds (98%), 50% wins)
Advanced Power Plant: 559 (206 builds (43%), 63% wins)
Service Depot: 542 (454 builds (95%), 51% wins)
Radar Dome: 317 (286 builds (60%), 57% wins)
Helipad: 246 (123 builds (26%), 66% wins)
Tech Centre: 131 (121 builds (25%), 70% wins)
Airfield: 117 (78 builds (16%), 55% wins)
Kennel: 28 (28 builds (6%), 57% wins)
Sub Pen: 8 (5 builds (1%), 100% wins)

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~~~ Defences ~~~
Pillbox: 8620 (276 builds (58%), 51% wins)
Flame Tower: 3683 (177 builds (37%), 49% wins)
Turret: 435 (145 builds (30%), 46% wins)
AA Gun: 238 (42 builds (9%), 55% wins)
Teslacoil: 214 (79 builds (17%), 47% wins)
Camo Pillbox: 203 (18 builds (4%), 22% wins)
Fence: 73 (5 builds (1%), 40% wins)
SAM Site: 60 (19 builds (4%), 47% wins)
Concrete Wall: 48 (14 builds (3%), 43% wins)
Fake Power Plant: 40 (6 builds (1%), 50% wins)
Iron Curtain: 36 (30 builds (6%), 57% wins)
Missile Silo: 21 (17 builds (4%), 81% wins)
Fake Radar Dome: 6 (4 builds (1%), 0% wins)
Gap Generator: 3 (2 builds (0%), 100% wins)
Silo: 3 (3 builds (1%), 33% wins)
Chronosphere: 2 (2 builds (0%), 100% wins)
Fake Service Depot: 2 (1 builds (0%), 0% wins)
Fake War Factory: 1 (1 builds (0%), 0% wins)

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~~~ Infantry ~~~
Rifle: 103004 (473 builds (99%), 50% wins)
Rocket: 40102 (470 builds (99%), 50% wins)
Medic: 1507 (198 builds (42%), 49% wins)
Flamer: 1131 (47 builds (10%), 49% wins)
Engineer: 527 (443 builds (93%), 51% wins)
Shockie: 520 (13 builds (3%), 77% wins)
Mechanic: 320 (70 builds (15%), 60% wins)
Gren: 184 (43 builds (9%), 44% wins)
Tanya: 104 (46 builds (10%), 81% wins)
Dog: 47 (28 builds (6%), 57% wins)
Spy: 36 (15 builds (3%), 67% wins)
Thief: 26 (9 builds (2%), 67% wins)

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~~~ Vehicles ~~~
Medium Tank: 20984 (271 builds (57%), 52% wins)
Heavy Tank: 7408 (175 builds (37%), 50% wins)
Light Tank: 1784 (153 builds (32%), 46% wins)
Harvester: 1093 (443 builds (93%), 50% wins)
MCV: 573 (427 builds (90%), 51% wins)
Arti: 458 (104 builds (22%), 66% wins)
APC: 402 (125 builds (26%), 45% wins)
Flak: 335 (81 builds (17%), 49% wins)
Mammoth Tank: 311 (24 builds (5%), 50% wins)
V2: 248 (57 builds (12%), 54% wins)
Tesla Tank: 233 (11 builds (2%), 73% wins)
Ranger: 222 (168 builds (35%), 55% wins)
Minelayer: 70 (44 builds (9%), 41% wins)
Radar Jammer: 39 (16 builds (3%), 86% wins)
Phase Transport: 22 (4 builds (1%), 67% wins)
Demo: 17 (12 builds (3%), 42% wins)
Chrono Tank: 3 (2 builds (0%), 100% wins)
Supply Truck: 2 (1 builds (0%), 100% wins)

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~~~ Air ~~~
Blackhawk: 1734 (109 builds (23%), 65% wins)
Yak: 971 (61 builds (13%), 57% wins)
Longbow: 107 (14 builds (3%), 69% wins)
Mig: 51 (15 builds (3%), 67% wins)
Chinook: 2 (2 builds (0%), 100% wins)

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~~~ Naval ~~~
Destroyer: 92 (8 builds (2%), 38% wins)
Gunboat: 79 (19 builds (4%), 37% wins)
Naval Transport: 49 (38 builds (8%), 50% wins)
Missile Sub: 47 (5 builds (1%), 100% wins)
Submarine: 19 (3 builds (1%), 100% wins)
Cruiser: 1 (1 builds (0%), 0% wins)
Per Player Builds

Builds that were used at least 3 times by the given player. Factions are E, F, G, R and U for nation pick, A and S for Allies/Soviets and ? for Random.

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=== BigHALK (Played 21 game(s), Win Rate 62%, Factions ?:100%) ===
4 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][Rx][PP][Rx][PP][Rf][Rf][Rx][PP][Rx][Rx][RD][PP][Rf][Rx][PP][Rf]
=== Blackened (Played 27 game(s), Win Rate 69%, Factions ?:100%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][Rx][SD][PP]
4  ..  ..  ..  .. [WF][PP][Rf][Rx][SD]
3  ..  ..  ..  ..  ..  ..  .. [SD][Rx][Rx][Rx][PP][Rf][Rf]
=== Duke Bones (Played 20 game(s), Win Rate 85%, Factions ?:65%,A:20%,U:15%) ===
3 [PP][Rf][Rx][Rf][PP][WF][Rf]
4  ..  ..  .. [WF][PP][Rf][SD]
3  .. [Rx][Ke][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][PP][Rf][Rx][Rx]
4  ..  .. [Rf][Rf][PP][WF][Rf][SD][PP]
=== Fazzar (Played 23 game(s), Win Rate 71%, Factions A:100%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rf][Rf][Rx]
4  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rx][Rf][PP][Rx][Rx][PP][Rx]
5  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rx]
=== Kav (Played 32 game(s), Win Rate 81%, Factions ?:56%,A:44%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rx][Rf][PP][Rx][Rx]
3  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rf][PP][Rx][Rx][Rx][PP]
3  ..  ..  ..  .. [WF][PP][Rf][SD][PP][Rx][Rx][Rf][Rx]
4  ..  ..  ..  ..  .. [Rf]
=== Mo (Played 18 game(s), Win Rate 17%, Factions A:61%,S:39%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rx][Rx][PP][Rx][Rf]
3  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rx][Rf][PP]
=== Mr Cloudy (Played 12 game(s), Win Rate 25%, Factions A:92%,?:8%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rf]
=== Nightingale (Played 20 game(s), Win Rate 90%, Factions ?:100%) ===
4 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rx][Rf][PP][Rx][Rx][Rf][PP][Rx][Rx]
=== Nilhall (Played 21 game(s), Win Rate 57%, Factions S:100%) ===
3 [PP][Ke][Rx][Rf][Rf][PP][WF][Rf]
4  .. [Rx][Ke][Rf][Rf][PP][WF][Rf]
3  ..  .. [Rf][Rf][PP][WF][Rf][SD][PP]
3  ..  ..  ..  ..  ..  ..  ..  .. [Rx][PP][Rx][Rx][PP]
=== ROCKhardFISTnips (Played 12 game(s), Win Rate 27%, Factions F:92%,U:8%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][Rx][SD][PP][Rx][Rx][Rf][Rf]
=== TTTPPP (Played 20 game(s), Win Rate 65%, Factions ?:100%) ===
3 [PP][Rx][Ke][Rf][Rf][PP]
3  ..  .. [Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rf][PP][Rx]
=== Tailix Killa Mentor (Played 20 game(s), Win Rate 25%, Factions E:100%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP]
3  ..  ..  ..  .. [WF][PP][Rf][SD][PP][Rx][Rx][Rf][PP]
3  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rf][PP]
=== Upps (Played 22 game(s), Win Rate 45%, Factions F:45%,?:27%,G:18%,R:9%) ===
4 [PP][Rx][Rf][Rf][PP][WF][Rf][Rx][SD][PP][Rx]
3  ..  ..  ..  ..  ..  ..  .. [SD]
3  ..  ..  ..  .. [Rf][PP][WF]
3  ..  ..  ..  .. [WF][PP][Rf][SD][Rx][PP][Rx][Rf]
=== anjew (Played 20 game(s), Win Rate 45%, Factions G:70%,?:25%,E:5%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][Rf][PP][Rx][Rx][Rx][Rf]
6  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rx]
=== bete (Played 20 game(s), Win Rate 60%, Factions ?:55%,R:45%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx]
3  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rf][PP][Rx][Rx][Rx]
=== chouchani (Played 20 game(s), Win Rate 35%, Factions ?:100%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rx][Rf][PP][RD][AF]
3  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [HP][HP][AP]
=== fiwo (Played 20 game(s), Win Rate 25%, Factions G:100%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][PP][Rx]
4  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rx][Rf][PP][Rx][Rf][PP]
=== goldie (Played 20 game(s), Win Rate 25%, Factions S:55%,?:30%,U:15%) ===
4 [PP][Rx][Rf][Rf][PP][WF][Rf][Rx][SD]
3  ..  ..  ..  ..  ..  ..  .. [SD][Rx][PP][Rx][Rf][Rx][PP][Rx][Rf][Rx][Rx][PP]
=== maceman (Played 20 game(s), Win Rate 30%, Factions U:95%,G:5%) ===
3 [PP][Rx][Rf][Ke][Rf]
3  ..  ..  .. [Rf][PP][WF][Rf][SD][Rx][PP][Rx][Rf][Rx][Rx][PP]
3  ..  ..  ..  .. [WF][PP][Rf]
=== milkman (Played 20 game(s), Win Rate 15%, Factions ?:100%) ===
3 [PP][Rx][Rf][Rf][PP][Rf][WF]
3  ..  ..  ..  ..  .. [WF][Rf][SD][PP][Rx][Rf]
3  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rx][Rf][PP][Rx][Rx][Rf][PP][Rx][Rx]
3  ..  ..  .. [WF]
=== not happy (Played 28 game(s), Win Rate 81%, Factions A:64%,E:36%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rx][Rf]
3  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rf][PP][Rx][Rx][PP][Rx][Rx][Rf][RD][HP]
=== spetsnaz84 (Played 20 game(s), Win Rate 20%, Factions A:65%,?:35%) ===
4 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rf][Rx][PP][Rx]
3  ..  ..  .. [WF][PP][Rf][Rf]
=== tux (Played 20 game(s), Win Rate 35%, Factions A:100%) ===
3 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][Rx][PP][Rx][PP][Rx][Rf]
3  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rf][PP][Rx]
3  ..  ..  .. [WF][PP][Rf]
Per Map Builds

Maps ordered by popularity and builds orders that were used at least 10 times per map.

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### Pleasant Plains [RAGL-15] (Picked 40 time(s)) ###
13 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx]
12  ..  ..  ..  .. [WF][PP][Rf]
### Timian [RAGL-15] (Picked 35 time(s)) ###
12 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx]
11  ..  ..  ..  ..  ..  ..  ..  .. [Rx][PP][Rx]
### Cow Level [RAGL-15] (Picked 33 time(s)) ###
12 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rx]
### Westworld [RAGL-15] (Picked 23 time(s)) ###
10 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP]
### Dover [RAGL-15] (Picked 23 time(s)) ###
10 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf][PP][Rx][Rx]
### Bossman [RAGL-15] (Picked 20 time(s)) ###
14 [PP][Rx][Rf][Rf][PP][WF][Rf][SD]
10  ..  ..  ..  .. [WF]
### Overlook [RAGL-15] (Picked 15 time(s)) ###
11 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf]
### Snap [RAGL-15] (Picked 13 time(s)) ###
15 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx][Rx][Rf]
### Paranoia [RAGL-15] (Picked 12 time(s)) ###
10 [PP][Rx][Rf][Rf][PP][WF][Rf][SD][PP][Rx]
### Glittering Gully [RAGL-15] (Picked 9 time(s)) ###
12 [PP][Rx][Rf][Rf][PP][WF][Rf]
### Scorched Earth II [RAGL-15] (Picked 8 time(s)) ###
10 [PP][Rx][Rf][Rf][PP][WF][Rf][SD]
### Tank Trap [RAGL-15] (Picked 7 time(s)) ###
12 [PP][Rx][Rf][Rf]
Overall Popular Build Orders

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--- Overall (Total 476 game(s)) ---
20 [PP][Rx][Rf][Rf][PP][WF][Rf][Rx][SD][PP]
21  ..  ..  ..  ..  ..  ..  .. [SD][PP][Rx][Rf][Rx]
25  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rx][Rf][PP][Rx][Rx][Rf][PP][Rx]
24  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rf][PP][Rx][Rx]
24  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..  .. [Rx]
24  ..  ..  ..  ..  ..  ..  ..  .. [Rx][PP][Rx][Rf]
31  ..  ..  ..  .. [WF][PP][Rf][SD]
These are build states that were hit over 100 times. For example players went either PP,Rf,Rx or PP,Rx,Rf 444 times.

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473 1[PP]
451 1[PP]1[Rx]
444 1[PP]1[Rf]1[Rx]
414 1[Rx]1[WF]2[PP]2[Rf]
411 1[PP]1[Rx]2[Rf]
386 1[Rx]1[WF]2[PP]3[Rf]
351 1[Rx]2[PP]2[Rf]
321 1[SD]1[WF]2[Rx]3[PP]3[Rf]
316 1[Rx]1[SD]1[WF]2[PP]3[Rf]
289 1[SD]1[WF]3[PP]3[Rf]3[Rx]
257 1[Rx]1[SD]1[WF]3[PP]3[Rf]
251 1[SD]1[WF]3[PP]3[Rx]4[Rf]
180 1[SD]1[WF]4[PP]4[Rf]4[Rx]
171 1[SD]1[WF]3[Rx]4[PP]4[Rf]
158 1[SD]1[WF]5[PP]5[Rf]5[Rx]
147 1[SD]1[WF]4[PP]5[Rf]5[Rx]
135 1[SD]1[WF]4[PP]4[Rf]5[Rx]
131 1[SD]1[WF]5[PP]5[Rf]6[Rx]
128 1[SD]1[WF]4[PP]4[Rx]5[Rf]
107 1[SD]1[WF]2[PP]2[Rx]3[Rf]
Faction v Faction

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Name             | Allies vs A  | Allies vs S  | Soviet vs A  | Soviet vs S  
-----------------+--------------+--------------+--------------+--------------
BigHALK          |  3/ 6 ( 50%) |  5/ 7 ( 71%) |  4/ 4 (100%) |  1/ 4 ( 25%)
Blackened        | 11/15 ( 73%) |  2/ 2 (100%) |  2/ 6 ( 33%) |  3/ 3 (100%)
Duke Bones       |  3/ 4 ( 75%) |  5/ 5 (100%) |  5/ 5 (100%) |  4/ 6 ( 67%)
Fazzar           | 10/15 ( 67%) |  5/ 6 ( 83%) |              |             
Kav              |  9/15 ( 60%) |  5/ 5 (100%) |  8/ 8 (100%) |  3/ 3 (100%)
Mo               |  1/ 8 ( 12%) |  1/ 3 ( 33%) |  1/ 4 ( 25%) |  0/ 3 (  0%)
Mr Cloudy        |  1/ 7 ( 14%) |  2/ 4 ( 50%) |  0/ 1 (  0%) |             
Nightingale      |  3/ 4 ( 75%) |  5/ 5 (100%) |  3/ 4 ( 75%) |  7/ 7 (100%)
Nilhall          |              |              |  6/11 ( 55%) |  6/10 ( 60%)
ROCKhardFISTnips |  2/ 8 ( 25%) |  1/ 2 ( 50%) |  0/ 1 (  0%) |             
TTTPPP           |  4/ 5 ( 80%) |  2/ 4 ( 50%) |  3/ 4 ( 75%) |  4/ 7 ( 57%)
Tailix Killa Mentor |  4/ 8 ( 50%) |  1/12 (  8%) |              |             
Upps             |  5/12 ( 42%) |  4/ 6 ( 67%) |  1/ 4 ( 25%) |             
anjew            |  6/11 ( 55%) |  2/ 6 ( 33%) |  0/ 1 (  0%) |  1/ 2 ( 50%)
bete             |  1/ 1 (100%) |  1/ 2 ( 50%) |  5/ 8 ( 62%) |  5/ 9 ( 56%)
chouchani        |  2/ 5 ( 40%) |  1/ 2 ( 50%) |  2/ 7 ( 29%) |  2/ 6 ( 33%)
fiwo             |  3/11 ( 27%) |  2/ 9 ( 22%) |              |             
goldie           |              |  1/ 1 (100%) |  3/11 ( 27%) |  1/ 8 ( 12%)
maceman          |  0/ 1 (  0%) |              |  3/13 ( 23%) |  3/ 6 ( 50%)
milkman          |  0/ 6 (  0%) |  1/ 2 ( 50%) |  1/ 7 ( 14%) |  1/ 5 ( 20%)
not happy        | 18/23 ( 78%) |  4/ 4 (100%) |              |             
spetsnaz84       |  3/ 8 ( 38%) |  1/ 8 ( 12%) |  0/ 1 (  0%) |  0/ 3 (  0%)
tux              |  5/15 ( 33%) |  2/ 5 ( 40%) |              |             

TTTPPP
Posts: 317
Joined: Wed Sep 05, 2018 8:25 pm

Re: Red Alert Global League: Season 15 - Standings and Statistics

Post by TTTPPP »

001_GamesPerSeason.png
001_GamesPerSeason.png (26.19 KiB) Viewed 519 times
The slight upturn in number of games played since last season was probably due to the low number of forfeits.
001_FactionWinRate.png
001_FactionWinRate.png (37.63 KiB) Viewed 519 times
Overall Allies are very marginally ahead this season.
001_SubfactionWinRate.png
001_SubfactionWinRate.png (71.99 KiB) Viewed 519 times
Despite Allies outperforming Soviets then the best faction was Russia. Ukraine results managed to pull Soviets down overall.

TTTPPP
Posts: 317
Joined: Wed Sep 05, 2018 8:25 pm

Re: Red Alert Global League: Season 15 - Standings and Statistics

Post by TTTPPP »

002_TechBuildingUsage.png
002_TechBuildingUsage.png (35.43 KiB) Viewed 514 times
This season saw a slight resurgence in radar usage, with SDs and tech centres staying fairly constant.
002_TechBuildingWinRate.png
002_TechBuildingWinRate.png (27.34 KiB) Viewed 514 times
Meanwhile there was a plummet in the win rate for tech centres.
002_TechBuildingWinRateWhenOpponentDidntBuildIt.png
002_TechBuildingWinRateWhenOpponentDidntBuildIt.png (43.9 KiB) Viewed 514 times
This is also shown when only considering games where only one player build the structure. The sample size for the SD line is pretty low - between 5 and 21 games for each point after S07, compared with 67-115 games for radar and 28-78 for tech centres. This explains why the SD line is so spiky.

TTTPPP
Posts: 317
Joined: Wed Sep 05, 2018 8:25 pm

Re: Red Alert Global League: Season 15 - Standings and Statistics

Post by TTTPPP »

004_DogCountPopularity.png
004_DogCountPopularity.png (61.39 KiB) Viewed 488 times
This season we saw a continuation of the trend towards more dogs per kennel.
005_DefenceBuildRate.png
005_DefenceBuildRate.png (52.32 KiB) Viewed 488 times
Very little changed in the build rate of ground defences. Flame towers slightly overtook pillboxes, but both are present in more than 90% of builds (for Soviet/Allies).
009_SupportPowerUsage.png
009_SupportPowerUsage.png (79.89 KiB) Viewed 488 times
Chronoshift was used a record-breaking 6.5 times per build this season (Mo 4 times, Blackened 9 times).

TTTPPP
Posts: 317
Joined: Wed Sep 05, 2018 8:25 pm

Re: Red Alert Global League: Season 15 - Standings and Statistics

Post by TTTPPP »

010_FactionPickRate.png
010_FactionPickRate.png (59.81 KiB) Viewed 451 times
The popularity of picking Any has dropped significantly this season (it's now at it's lowest since Season 9). Almost all other faction picks are up, with the exception of Ukraine.
010_BuildOrderPopularityIgnoringKennelandPP.png
010_BuildOrderPopularityIgnoringKennelandPP.png (56.2 KiB) Viewed 451 times
Double ref builds continue to squeeze everything else out of the meta, in particular dropping an SD after the third Ref makes up about 70% of builds.
010_BuildOrderWinRateIgnoringKennelandPP.png
010_BuildOrderWinRateIgnoringKennelandPP.png (83.28 KiB) Viewed 451 times
Most builds had a similar performance this season. Unusual double ref builds performed badly.

TTTPPP
Posts: 317
Joined: Wed Sep 05, 2018 8:25 pm

Re: Red Alert Global League: Season 15 - Standings and Statistics

Post by TTTPPP »

When looking through the initial season stats anjew commented:
anjew wrote: i think im the only person this season with no SD in per player build
This is true - the per-player build order list only gave build orders that had been performed at least three times by a player, and the only consistent strategy anjew had used this season was light vehicle spam! anjew did often produce an SD, but it appeared later on in his builds than average.

I thought it would be interesting to investigate further when different players built tech buildings.

Average position of Service Depot in build queue for S15 players (when built, zero indexed)

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Tailix Killa Mentor: 6.6
Nightingale: 6.7
Nilhall: 6.8
ROCKhardFISTnips: 6.9
fiwo: 7.0
goldie: 7.0
spetsnaz84: 7.0
not happy: 7.1
Fazzar: 7.1
Mo: 7.2
Mr Cloudy: 7.2
Duke Bones: 7.2
TTTPPP: 7.2
bete: 7.3
chouchani: 7.3
milkman: 7.4
Kav: 7.4
BigHALK: 7.5
tux: 7.7
Blackened: 7.8
Upps: 8.1
maceman: 8.3
anjew: 10.7
Here we can see that Tailix was fastest to get an SD down - usually at the 7th or 8th building (these values are zero indexed which means the first PP is building number 0). anjew was indeed the slowest - only putting an SD down as the 11th or 12th building on average.

Average position of Radar Dome in build queue for S15 players (when built, zero indexed)

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ROCKhardFISTnips: 13.6
Nilhall: 16.3
BigHALK: 16.4
Mr Cloudy: 16.7
Upps: 16.9
Fazzar: 17.1
goldie: 17.3
chouchani: 17.5
Tailix Killa Mentor: 17.6
TTTPPP: 18.7
bete: 19.1
not happy: 19.2
maceman: 19.5
Kav: 19.5
Blackened: 19.6
Nightingale: 19.9
fiwo: 21.0
milkman: 21.3
tux: 21.6
spetsnaz84: 22.9
Duke Bones: 23.4
anjew: 23.7
Mo: 24.6
Mo was relatively normal with his SD placement, but tended to wait far longer than average before moving to radar tech. Meanwhile Moods rushed his dome out three buildings earlier (on average) than any other player.

Average position of Tech Centre in build queue for S15 players (when built, zero indexed)

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Nightingale: 16.9
Duke Bones: 19.0
ROCKhardFISTnips: 19.0
Blackened: 21.6
bete: 21.8
Nilhall: 22.4
BigHALK: 23.0
milkman: 23.3
Mr Cloudy: 24.0
goldie: 24.3
Upps: 24.7
not happy: 25.0
Kav: 25.1
Tailix Killa Mentor: 26.0
maceman: 26.2
TTTPPP: 26.6
anjew: 27.0
Fazzar: 27.5
chouchani: 27.5
spetsnaz84: 32.0
Mo: 35.5
tux: 37.0
Moving on to tech centre then we see that (Not) New was fastest, followed by Duke Bones and Moods. At the other end of the spectrum then tux and Mo were very reluctant to build a tech centre. fiwo didn't build a tech centre during the whole season.

I was also interested to see how this compared with other seasons. Here are the top five and bottom five for any player in a RAGL season.

Average position of Service Depot in build queue (when built, zero indexed)

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FRenzy S02: 3.6
Julle S06: 3.7
AmericanBlunt_ S02: 3.8
AmericanBlunt_ S01: 3.8
porcukor S10: 4.0
...
anjew S15: 10.7
Han S03: 10.8
anjew S14: 10.8
Mentats S03: 11.4
SeaCucumber S04: 12.1
Having an SD down as your 4th or 5th building is certainly not in the current meta, but some players managed to do this throughout a whole season.

anjew's Season 15 performance appears as the 5th slowest SD build across a season. He didn't even do badly with it! However he didn't manage to beat his own Season 14 performance.

Average position of Radar Dome in build queue (when built, zero indexed)

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Julle S06: 3.3
weeman S03: 4.0
AmericanBlunt_ S02: 4.2
bone|superr0x S02: 4.6
weeman S02: 4.8
...
Mo S08: 26.3
lundiz S09: 26.5
anjew S14: 26.5
TiTo S11: 26.6
bete S12: 42.0
Julle S06 had their radar dome out on average faster than their service depot! Averaging two tech structures in the first five buildings is pretty incredible. bete's Season 12 performance has the record due to hardly ever building a dome. Somehow he was forced into it in a single game against spetsnaz.

Average position of Tech Centre in build queue (when built, zero indexed)

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AmericanBlunt_ S01: 7.0
Flecken S01: 7.0
Goremented S11: 7.0
Fundahl S02: 8.0
WhoCares S03: 8.0
...
dragunoff S06: 38.0
Mo S07: 39.1
copla201 S10: 40.0
Bamsi S04: 41.0
OMnom S04: 53.0
Finally tech rushes and tech phobias. OMnom actually had three games in Season 4 when he build a tech centre.

TTTPPP
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Re: Red Alert Global League: Season 15 - Standings and Statistics

Post by TTTPPP »

012_AverageRifleToRocketRatio.png
012_AverageRifleToRocketRatio.png (23.63 KiB) Viewed 400 times
The overall average rifle-rocket ratio has stayed pretty constant in the last few seasons at roughly two and a half to one.
012_RifleToRocketRatioPopularity.png
012_RifleToRocketRatioPopularity.png (38.7 KiB) Viewed 400 times
Looking a bit closer we can see that 2:1 and 3:1 have continued to rise in popularity while 4:1 / 5:1 have continued to decline in popularity.
012_RifleToRocketRatioWinRate.png
012_RifleToRocketRatioWinRate.png (63.18 KiB) Viewed 400 times
This graph seems to show that a 1:1 rifle-rocket ratio is the best strategy, but this is based on a very small number of games (see the previous graph). As expected there's very little difference in performance between the pervasive ratios - most games will have both a winner and loser using these.

The use of ratios 5.5:1 and above is still seen in 3% of games (so roughly 10 games this season) however the performance of players using this has not been good. Possibly this is games involving cheese when a player has not had time to produce many rockets.

TTTPPP
Posts: 317
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Re: Red Alert Global League: Season 15 - Standings and Statistics

Post by TTTPPP »

014_GameDuration.png
014_GameDuration.png (32.22 KiB) Viewed 375 times
I'm not sure what happened with the shortest game this season - I'll look into that later, because it ended very early! The average game length has been pretty constant since RAGL began.
017_InfantryQueueComposition.png
017_InfantryQueueComposition.png (64.21 KiB) Viewed 375 times
I find this an interesting graph. It's averaged over all seasons of RAGL, so it doesn't change very much from season to season, however I didn't post it after Season 14, so here's the version after Season 15. The only units that make up more than 1% of the infantry queue are engineers, medics and grens (at the start of the game), flamers midgame and shockies in the late game. As the game goes on then rifles start to make a slightly lower proportion of the queue.
017_RifleRocketCountsForSelectedPlayersS15.png
017_RifleRocketCountsForSelectedPlayersS15.png (28.77 KiB) Viewed 375 times
Here's another fun graph showing the rifle-rocket ratios for the top four players. Each dot represents the rifle-rocket ratio in one game. Kav's roughly playing at 2:1 and Blackened at 3:1. happy is a mix of the two, maybe 2.5:1. Fazzar's graph is really interesting - it looks like maybe he starts at 3:1 and tails off towards 1:1 in longer games.
Last edited by TTTPPP on Mon Feb 19, 2024 7:51 pm, edited 1 time in total.

TTTPPP
Posts: 317
Joined: Wed Sep 05, 2018 8:25 pm

Re: Red Alert Global League: Season 15 - Standings and Statistics

Post by TTTPPP »

After playing around with the infantry stats for a while I hit upon the idea of looking at other ratios than rifle-rockets. In the last post we saw that medics, flamers and shockies were the only other units worth investigating after the early game. I compared each with the rocket count to get an idea of how players are mixing them into the queue, and I also split the results into win/loss to see if there were any patterns. I restricted the data to the last five seasons, so that it was possible to recent versions of the balance.
017_RocketMedicCountsS11S15WhenAllies.png
017_RocketMedicCountsS11S15WhenAllies.png (25.59 KiB) Viewed 363 times
For medics we can see there's basically no difference between the win/loss graph. Possibly the "Won" graph has a bigger bulge, suggesting that mixing in a substantial amount can give an advantage, but it's far from clear to me. We can see a pronounced V shape (in both graphs) showing that players tend to have near to no medics, or about 3:1 (rockets to medics).
017_RocketFlamerCountsS11S15WhenSoviet.png
017_RocketFlamerCountsS11S15WhenSoviet.png (27.73 KiB) Viewed 363 times
For flamers then we see all sorts of ratios. The "Lost" graph shows more points at a 1:1 ratio (rockets to flamers), or even having more flamers than rockets.
017_RocketShockieCountsS11S15WhenRussia.png
017_RocketShockieCountsS11S15WhenRussia.png (26.67 KiB) Viewed 363 times
For shock troopers we see a clear distinction between the two graphs. I was quite excited by this at first, but then I realised this is just showing that players who built a tech centre win more often. The points near the bottom right of each graph presumably show tesla rushes.

TTTPPP
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Re: Red Alert Global League: Season 15 - Standings and Statistics

Post by TTTPPP »

Welcome to a new series of stats suggested by Blackened. This time we're going to look through all the faction specials and try to create some graphs which can be compared with each other. First up England and the British spy.
019_PopularityofBritishSpies.png
019_PopularityofBritishSpies.png (37.38 KiB) Viewed 233 times
Building a spy just needs a radar dome (and barracks) but spies appear far less frequently.
019_EnglandWinRateWithWithoutBritishSpies.png
019_EnglandWinRateWithWithoutBritishSpies.png (51.18 KiB) Viewed 233 times
In blue is the win rate when an English player queued a spy and in red is the win rate when an English player did not queue a spy. Taking a weighted average of these two lines gives the overall win rate for England in each season. The final yellow line is the win rate for England when they had the potential to build spies - regardless of whether they actually did or not. It includes all the games in the blue line and some of the games in the red line.

Overall the first graph tells the main story. Players don't think spies are worth building, so the win rate stats are based on a low number of games.

TTTPPP
Posts: 317
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Re: Red Alert Global League: Season 15 - Standings and Statistics

Post by TTTPPP »

019_PopularityofMGGs.png
019_PopularityofMGGs.png (30.61 KiB) Viewed 215 times
If you thought spies were unpopular then check out mobile gap generators! Season 15 was the first season since MGGs were moved to England that nobody queued a single unit. (Probably - Season 6 also featured no MGGs but I think the MGG/phase transport swap happened after this).
019_EnglandWinRateWithWithoutMGGs.png
019_EnglandWinRateWithWithoutMGGs.png (49.37 KiB) Viewed 215 times
The win rates for MGGs are a little meaningless, since in five of these seasons they are based on one or zero games.

TTTPPP
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Re: Red Alert Global League: Season 15 - Standings and Statistics

Post by TTTPPP »

019_PopularityofFakes.png
019_PopularityofFakes.png (26.02 KiB) Viewed 202 times
Moving on to France and fake buildings. Fakes are the second cheapest faction special after parabombs and have the fewest prerequisites (a conyard). However we only see them in about one in eight French builds.
019_FranceWinRateWithWithoutFakes.png
019_FranceWinRateWithWithoutFakes.png (46.13 KiB) Viewed 202 times
When we look at the win rate for fakes then recently fakes have a worse win rate than France builds without fakes. You might be tempted to dismiss this result as with the win rates for British spies and MGGs above, but it's actually statistically significant. I'd guess that the cause is due to the top players not building fakes. In some cases it could be due to an over-investment in fakes.

The yellow line in these win rate graphs is meant to be the win rate when the appropriate prerequisites have been built. In the case of fakes there are no prerequisites, so it's simply the win rate for France. Consequently in this graph the yellow line is the weighted average between the other two lines.

TTTPPP
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Re: Red Alert Global League: Season 15 - Standings and Statistics

Post by TTTPPP »

019_PopularityofPhaseTanks.png
019_PopularityofPhaseTanks.png (35.02 KiB) Viewed 158 times
Phase tanks are built in roughly 30-50% of games where Germany builds a tech centre. This has dropped to the 30% end of the scale in recent seasons. We've seen before that it's uncommon to see them en-masse, but they do get used.

We can also see here that phase tanks were moved to France between Seasons 5 and 6 (and so my earlier statement about MGGs moving to England after Season 6 was wrong).
019_FranceWinRateWithWithoutPhaseTanks.png
019_FranceWinRateWithWithoutPhaseTanks.png (52.86 KiB) Viewed 158 times
The win rates show that France performs better with phase tanks than without, however this is likely due to them being tier three tech. From the yellow and blue lines we can see that French players with a tech centre do roughly as well with and without phase tanks.

Phase tanks went through some fairly major changes in the 20191117 and 20200503 releases, which corresponds to Seasons 8 and 9. These changes weren't isolated, but there was a huge increase in performance of French tech after the S09 changes (phase tank can hold five passengers, cost down, health up, removed production speed changes).

TTTPPP
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Re: Red Alert Global League: Season 15 - Standings and Statistics

Post by TTTPPP »

019_PopularityofChronoshift.png
019_PopularityofChronoshift.png (37.66 KiB) Viewed 144 times
Tech centres appear in about 20% of games, but chronospheres are much less popular. Even with the enticement of a German chronoshift then chronospheres are only present in under 5% of games.
019_GermanyWinRateWithWithoutChronoshift.png
019_GermanyWinRateWithWithoutChronoshift.png (69.36 KiB) Viewed 144 times
The blue line has dots because there are several seasons that didn't feature a single German chronoshift. Seasons 15 was the first time the German chronoshift was used since Season 10. The win rate for German chronoshifts (and German chronospheres) jumps around, often hitting 0% and 100% because there are so few of them.

I included two prerequisite lines on this graph, one for the tech centre and one for the chronosphere, since the chronosphere line tracked the chronoshift line so closely.

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