Mod program for Dune 2000

Information and discussion for custom maps and mods.
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GinoX12
Posts: 1
Joined: Thu Sep 23, 2021 4:36 pm

Mod program for Dune 2000

Post by GinoX12 »

Hi everyone!

I wanted to ask you what program you use to edit Dune 2000 in the OpenRa version (which is very good, congratulations).

I know a program like Tibed that was used to edit the original game, but they don't seem to work with this version, what program do you use?

I would like to change some little things like unit characteristics or make some units of the campaign playable like the imperial palace or the non-stealh fremen.

Greetings and thanks!

Matt
Posts: 1099
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: Mod program for Dune 2000

Post by Matt »

You can use programs like Notepad++ or Visual Studio Code to edit the mod files. There is no graphical interface like TibEd, though.

Adrian
Posts: 54
Joined: Wed Feb 12, 2020 5:44 pm

Re: Mod program for Dune 2000

Post by Adrian »

GinoX12 wrote:
Thu Sep 23, 2021 4:39 pm
I would like to change some little things like unit characteristics or make some units ...
I am not developer, I just tried to make some mods of Dune 2000 (OpenRa) last year. So I am rather new person here too. So I am not experienced as much as developers of the game.

There is no program like Tibed here.
If you want to change something, then you need to change files of the game. Manually. In some editor.

Adrian
Posts: 54
Joined: Wed Feb 12, 2020 5:44 pm

Re: Mod program for Dune 2000

Post by Adrian »

Three languages used here: Yaml, Lua and C#.
You can change Yaml and Lua files in text editor. Just save, and no need to compile.
C# files need to compile.

Basically Yaml and Lua are enough for mod.
But you must read a lot of docs for OpenRa, for example:
https://docs.openra.net/en/latest/playtest/traits/

More complex thing.
Here is topic with example of inheritance.
I asked here, how to create another different Harvester with new trait.
In this way you can change characteristics of unit like in Tibed.
viewtopic.php?f=83&t=21229

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