Obviously this isn't possible. Has anyone figured out a workaround?
Can someone point me in the right direction regarding a workaround. I'm thinking, maybe I'll have to create a weapon that does the same as the Demolition: trait. so I can assign the ammo pool to an armament. But hopefully someone has a better idea.
Thanks in advance!
I have tried (sort of successfully) to create a weapon that does almost the same as the Demolition: trait. However, I'm not finding a way to use a combo of Infiltrate: and Armament:. To clarify, I can either make the Commando unit blow up a Structure from a very short distance without the Commando infiltrating the structure prior to the actual attack, or I can make the Commando infiltrate the structure but not attack (at least not via the Armament: trait, which is necessary so the unit can have an Ammo Pool for the explosives).
Someone, please help!