I recently got an Message about some maps i've made
That they would crash due to sync Problems.
I've tested them with Friends.. and once with some random Players. I didn't had any Crashes..
Yesterday what so ever, i've tried it again 2 times and when ever the game begins, a random player "Pauses" the game, and shortly afterwards the whole game crash.
I Implemented the ERCC mod from another map which already got ERCC in it.
I just Copied the rules-ERCC.yaml
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PROC: RenderSprites: Image: ref-bot Building: Footprint: ==x === x== Dimensions: 3,3 LocalCenterOffset: 0,0,0 Refinery: DockAngle: 768 DockOffset: 1,1 FreeActor: Actor: HARV SpawnOffset: 1,1 Facing: 768 Selectable: Bounds: 72,45,0,-14 DecorationBounds: 72,77,0,-15 -WithIdleOverlay@TOP: WithIdleOverlay@topsolid: Sequence: topsolid RequiresCondition: !cloak GrantConditionOnDamageState@CRIT: Condition: critical EnabledSounds: kaboom1.aud ValidDamageStates: Critical -HitShape: -HitShape@BOTTOMLEFT: -HitShape@TOP: ExternalCondition@cloak: Condition: cloak WithIdleOverlay@cloak: Sequence: topsolid Palette: cloak IsPlayerPalette: true RequiresCondition: cloak HitShape@TOPLEFT: TargetableOffsets: 560,-1152,0 , 880,-630,0 Type: Rectangle TopLeft: -1536, -768 BottomRight: -256,-256 HitShape@TOPRIGHT: TargetableOffsets: 1400,1152,0 , 1720,630,0 Type: Rectangle TopLeft: 256, -1536 BottomRight: 1536, -256 HitShape@BOTRIGHT: TargetableOffsets: -560,1152,0 , -800,630,0 Type: Rectangle TopLeft: 256, 256 BottomRight: 1536, 768 HitShape@BOTLEFT: TargetableOffsets: -560,-1152,0 , -800,-630,0 Type: Rectangle TopLeft: -1536, 256 BottomRight: -256, 1536 ^Palettes: PaletteFromPaletteWithAlpha@cloak: Name: cloak BasePalette: player Alpha: 0.45 HARV: ProximityExternalCondition@cloak: ValidRelationships: enemy ^Infantry: Inherits@PROC: ^AffectsPROC ^Vehicle: Inherits@PROC: ^AffectsPROC ^AffectsPROC: ProximityExternalCondition@cloak: Condition: cloak ValidRelationships: enemy, neutral, ally Range: 1c512 RequiresCondition: !moving GrantConditionOnMovement@proc: Condition: moving HUSK: WithIdleOverlay@Burns: Image: fire Sequence: 1 IsDecoration: True ChangesHealth: Step: -300 StartIfBelow: 101 Delay: 8
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Rules: rules-ERCC.yaml, rules-briefing.yaml, lobby-rules.yaml Sequences: sequences-ERCC.yaml"
Did i Implement it wrong? Do i have to do some Adjustments to it?
If so, how do i implement that Mod the right way?
And why does it work With Bots, or with some players like my friends without any Problem?
A player told me i should Inspect the log files but,
I have no knowledge about or how to debug the logs.
There are no Tutorials or How to's available ATM. And i didn't find any Posts about that here in that forum or in Discord either.
Might someone help me please?